Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
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29. Do you have/need 24-hour access to key personnel?
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30. Will new equipment/products be required to facilitate Games as service delivery, for example is new software needed?
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31. Where do you need to exercise leadership?
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32. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?
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33. Do you recognize Games as service achievements?
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34. What is the problem or issue?
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35. Who needs to know about Games as service?
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36. Is it needed?
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37. What creative shifts do you need to take?
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38. Why is this needed?
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39. What needs to stay?
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40. What is the recognized need?
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41. What do you need to start doing?
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42. Looking at each person individually – does every one have the qualities which are needed to work in this group?
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43. Which needs are not included or involved?
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44. Who needs what information?
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45. What is the smallest subset of the problem you can usefully solve?
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46. Can management personnel recognize the monetary benefit of Games as service?
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47. What is the extent or complexity of the Games as service problem?
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48. Are you dealing with any of the same issues today as yesterday? What can you do about this?
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49. What extra resources will you need?
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50. Who else hopes to benefit from it?
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51. Does your organization need more Games as service education?
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52. Are problem definition and motivation clearly presented?
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53. Who should resolve the Games as service issues?
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54. To what extent would your organization benefit from being recognized as a award recipient?
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55. What Games as service capabilities do you need?
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56. What needs to be done?
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57. Which information does the Games as service business case need to include?
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58. Who needs to know?
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59. What Games as service coordination do you need?
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60. Who defines the rules in relation to any given issue?
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61. What are the stakeholder objectives to be achieved with Games as service?
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62. Will it solve real problems?
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63. Where is training needed?
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64. How do you recognize an Games as service objection?
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65. Do you need to avoid or amend any Games as service activities?
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66. Have you identified your Games as service key performance indicators?
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67. Are there Games as service problems defined?
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68. Are employees recognized for desired behaviors?
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69. What information do users need?
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70. How are the Games as service’s objectives aligned to the group’s overall stakeholder strategy?
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71. Consider your own Games as service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?
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72. What are the expected benefits of Games as service to the stakeholder?
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73. How are training requirements identified?
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74. What is the problem and/or vulnerability?
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