Reap. James Frey

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Reap - James  Frey

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       Copyright

      First published in ebook in Great Britain by HarperCollins Children’s Books 2016

      HarperCollins Children’s Books is a division of HarperCollinsPublishers Ltd

      1 London Bridge Street

      London SE1 9GF

       www.harpercollins.co.uk

      Endgame: The Zero Line Chronicles: Reap © 2016 by Third Floor Fun, LLC

      Cover design and logo by Rodrigo Corral Design

      Additional logo and icon design by John Dismukes

      A catalogue record for this book is available from the British Library.

      All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins.

      Source ISBN: 9780062332721

      Ebook Edition © 2016 ISBN: 9780007585304

      Version: 2016-05-11

       Contents

       Cover

       Title Page

       Chapter Three

       Chapter Four

       Chapter Five

       Chapter Six

       Chapter Seven

       Chapter Eight

       Chapter Nine

       Chapter Ten

       Keep Reading for Endgame the Calling

       Keep Reading for Endgame the Complete Training Diaries

       Endgame series

       About the Publisher

       CHAPTER ONE

      “It’s time,” I said to Kat.

      We double-checked our guns, made sure they were loaded, flicked off the safeties, and headed down the hall. We stopped at room 412. It was five in the morning.

      Ready? Kat mouthed.

      I nodded.

      I knocked on the door.

      This was it—what we had been preparing for all summer. We—just Kat and I—were knocking on the door of a Player. Raakel, the Minoan. Last week, Kat and I had planted a bomb next to her house in Istanbul, “inviting” her to come to Zero line’s fake Calling. We thought she might have died in the explosion—the bomb was supposed to imitate a sign from the heavens, a message from the alien Makers.

      And now we were supposed to reason with her, with this Player who was trained to be a killing machine. That’s what a Calling was meant to be: the starting point of a bloodbath in which twelve killing machines, representatives of their civilizations, would each try to be the last one standing in a global fight that would decide the fate of the world.

      And we needed to stop it.

      My M1911 pistol was tucked into the back of my pants, covered by a long Munich Olympics T-shirt. Kat was carrying a Beretta in the front pocket of her sweatshirt. I had my backpack for our walkie-talkie and a few other supplies we might need.

      There was the sound of the deadbolt being unlocked, and I tensed up, wishing my gun were in my hand. But no. We were here to talk to her, not to kill her.

      Kat and I already had blood on our hands, and we didn’t want more. The door opened.

      Raakel stood there, fully dressed in a pair of jeans and a loose blouse. Her black hair was pulled back in a ponytail. There was a smirk on her face. Despite the early hour, she looked fully awake and ready for the Calling.

      “I was wondering when you would show up,” she said with very little accent. “You followed me with all the stealth of stampeding bulls.

      You’re staying in a house with sixteen or seventeen others?”

      I opened my mouth to speak, but no words came out. We were supposed to be surprising her, not the other way around.

      “We’re here to talk to you,” Kat said.

      “How do you know who I am?” Raakel asked. “For that matter, who do you think I am?”

      Kat answered. “You’re the Player for the Minoans.”

      “How do you know this?” she asked. “What line are you from?”

      “Zero

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