Complete Essays, Literary Criticism, Cryptography, Autography, Translations & Letters. Эдгар Аллан По

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Complete Essays, Literary Criticism, Cryptography, Autography, Translations & Letters - Эдгар Аллан По

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these may be mentioned, as having beyond doubt existed, firstly, the coach invented by M. Camus for the amusement of Louis XIV when a child. A table, about four feet square, was introduced, into the room appropriated for the exhibition. Upon this table was placed a carriage, six inches in length, made of wood, and drawn by two horses of the same material. One window being down, a lady was seen on the back seat. A coachman held the reins on the box, and a footman and page were in their places behind. M. Camus now touched a spring; whereupon the coachman smacked his whip, and the horses proceeded in a natural manner, along the edge of the table, drawing after them the carriage. Having gone as far as possible in this direction, a sudden turn was made to the left, and the vehicle was driven at right angles to its former course, and still closely along the edge of the table. In this way the coach proceeded until it arrived opposite the chair of the young prince. It then stopped, the page descended and opened the door, the lady alighted, and presented a petition to her sovereign. She then re-entered. The page put up the steps, closed the door, and resumed his station. The coachman whipped his horses, and the carriage was driven back to its original position.

      The magician of M. Maillardet is also worthy of notice. We copy the following account of it from the Letters before mentioned of Dr. B., who derived his information principally from the Edinburgh Encyclopaedia.

      "One of the most popular pieces of mechanism which we have seen, Is the Magician constructed by M. Maillardet, for the purpose of answering certain given questions. A figure, dressed like a magician, appears seated at the bottom of a wall, holding a wand in one hand, and a book in the other A number of questions, ready prepared, are inscribed on oval medallions, and the spectator takes any of these he chooses and to which he wishes an answer, and having placed it in a drawer ready to receive it, the drawer shuts with a spring till the answer is returned. The magician then arises from his seat, bows his head, describes circles with his wand, and consulting the book as If in deep thought, he lifts it towards his face. Having thus appeared to ponder over the proposed question he raises his wand, and striking with it the wall above his head, two folding doors fly open, and display an appropriate answer to the question. The doors again close, the magician resumes his original position, and the drawer opens to return the medallion. There are twenty of these medallions, all containing different questions, to which the magician returns the most suitable and striking answers. The medallions are thin plates of brass, of an elliptical form, exactly resembling each other. Some of the medallions have a question inscribed on each side, both of which the magician answered in succession. If the drawer is shut without a medallion being put into it, the magician rises, consults his book, shakes his head, and resumes his seat. The folding doors remain shut, and the drawer is returned empty. If two medallions are put into the drawer together, an answer is returned only to the lower one. When the machinery is wound up, the movements continue about an hour, during which time about fifty questions may be answered. The inventor stated that the means by which the different medallions acted upon the machinery, so as to produce the proper answers to the questions which they contained, were extremely simple."

      But if these machines were ingenious, what shall we think of the calculating machine of Mr. Babbage? What shall we think of an engine of wood and metal which can not only compute astronomical and navigation tables to any given extent, but render the exactitude of its operations mathematically certain through its power of correcting its possible errors? What shall we think of a machine which can not only accomplish all this, but actually print off its elaborate results, when obtained, without the slightest intervention of the intellect of man? It will, perhaps, be said, in reply, that a machine such as we have described is altogether above comparison with the Chess-Player of Maelzel. By no means--it is altogether beneath it--that is to say provided we assume(what should never for a moment be assumed) that the Chess-Player is a pure machine, and performs its operations without any immediate human agency. Arithmetical or algebraical calculations are, from their very nature, fixed and determinate. Certain data being given, certain results necessarily and inevitably follow. These results have dependence upon nothing, and are influenced by nothing but the data originally given. And the question to be solved proceeds, or should proceed, to its final determination, by a succession of unerring steps liable to no change, and subject to no modification. This being the case, we can without difficulty conceive the possibility of so arranging a piece of mechanism, that upon starting In accordance with the data of the question to be solved, it should continue its movements regularly, progressively, and undeviatingly towards the required solution, since these movements, however complex, are never imagined to be otherwise than finite and determinate. But the case is widely different with the Chess-Player. With him there is no determinate progression. No one move in chess necessarily follows upon any one other. From no particular disposition of the men at one period of a game can we predicate their disposition at a different period. Let us place the first move in a game of chess, in juxta-position with the data of an algebraical question, and their great difference will be immediately perceived. From the latter--from the data--the second step of the question, dependent thereupon, inevitably follows. It is modelled by the data. It must be thus and not otherwise. But from the first move in the game of chess no especial second move follows of necessity. In the algebraical question, as it proceeds towards solution, the certainty of its operations remains altogether unimpaired. The second step having been a consequence of the data, the third step is equally a consequence of the second, the fourth of the third, the fifth of the fourth, and so on, and not possibly otherwise, to the end. But in proportion to the progress made in a game of chess, is the uncertainty of each ensuing move. A few moves having been made, no step is certain. Different spectators of the game would advise different moves. All is then dependent upon the variable judgment of the players. Now even granting (what should not be granted) that the movements of the Automaton Chess-Player were in themselves determinate, they would be necessarily interrupted and disarranged by the indeterminate will of his antagonist. There is then no analogy whatever between the operations of the Chess-Player, and those of the calculating machine of Mr. Babbage, and if we choose to call the former a pure machine we must be prepared to admit that it is, beyond all comparison, the most wonderful of the inventions of mankind. Its original projector, however, Baron Kempelen, had no scruple in declaring it to be a "very ordinary piece of mechanism--a bagatelle whose effects appeared so marvellous only from the boldness of the conception, and the fortunate choice of the methods adopted for promoting the illusion." But it is needless to dwell upon this point. It is quite certain that the operations of the Automaton are regulated by mind, and by nothing else. Indeed this matter is susceptible of a mathematical demonstration, a priori. The only question then is of the manner in which human agency is brought to bear. Before entering upon this subject it would be as well to give a brief history and description of the Chess-Player for the benefit of such of our readers as may never have had an opportunity of witnessing Mr. Maelzel's exhibition.

      The Automaton Chess-Player was invented in 1769, by Baron Kempelen, a nobleman of Presburg, in Hungary, who afterwards disposed of it, together with the secret of its operations, to its present possessor. Soon after its completion it was exhibited in Presburg, Paris, Vienna, and other continental cities. In 1783 and 1784, it was taken to London by Mr. Maelzel. Of late years it has visited the principal towns in the United States. Wherever seen, the most intense

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