Teaching the Last Backpack Generation. Zachary Walker

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the ideas as needed for your situation. After all, you know your classroom, your school, and your students best!

      Unique Features

       Classroom management strategies and tools that help students stay on task and focus on learning

       Semester-planning and accountability worksheets that effectively align your learning goals for your students with specific strategies for them

       Detailed lesson-planning worksheets that allow teachers to plan, try, evaluate, revise, and try again

      General Features

       Practical examples of proven strategies for integrating simple technology into instruction

       An easy-to-use format for educators to use to quickly access the resources they want to implement into the classroom tomorrow

       Dozens of ideas on how to manage your own learning as well as facilitating your students’ learning

      Benefits

       Methods to teach the key components for effectively using mobile technology at all levels of learning

       Step-by-step techniques for creating engaging lessons that fully involve your students and significantly enhance their learning

       Powerful websites, apps, and interactive tools to give your students choice and voice

       Dozens of proven strategies, tips, and tools to ensure that mobile learning helps students meet or exceed content standards

       Opportunities to engage and assess the diverse learners in your classroom

      Here Is What You’ll Learn

       Strategies, tips, and techniques to give students the voice and choice they need to succeed with their projects

       The keys to ensure that technology is naturally integrated and facilitated

       Simple ways to infuse technology for nontraditional learners

       The newest, most innovative ways to use social networks in class

       Multiple techniques to give and receive real-time formative feedback to keep students on track with their projects

       Innovative ways to implement mobile learning in your classroom

       Creative, new ways for your students to share their projects

      Glossary of Terms

      Backchannel—

      This is a real-time online conversation that occurs while a lesson is being taught. For example, a teacher can set up a forum where students can take notes, ask questions, and discuss the topic being presented while it is happening. In addition, you could set up a hashtag (e.g., #lastbackpack) on Twitter that your students can use as a backchannel.

      Screencasting—

      A screencast is a video screen capture with audio narration—in other words, a digital recording of computer screen output. For example, using software, teachers can record their voice while narrating their slides or watching a video on their computer. The software will capture what is on the screen as well as the teacher’s voice and produce a video that can be shared with students.

      Learning Management System (LMS)—

      An LMS is an online site to exchange information, assignments, take attendance, share resources, and do assessments. Examples include Edmodo, Haiku, Schoology, Moodle, Blackboard, Google Classroom, and many others. We recommend that schools adopt one LMS and train all their teachers on that one so students don’t have to learn multiple different systems.

      Universal Design for Learning—

      According to the Center for Applied Special Technology (CAST, 2010), universal design for learning (UDL) is a set of principles for curriculum development that gives all individuals equal opportunities to learn. UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone—not a single, one-size-fits-all solution, but flexible approaches that can be customized and adjusted for individual needs. See Chapter 3 for more details.

      Whiteboarding—

      This is the practice of using and sharing a whiteboard online. Just as a teacher would diagram, write notes, or draw explanations on a physical whiteboard in class, certain softwares allow people to do this online while recording their voice. These whiteboard videos can then be shared with students.

      Current Research on Mobile Technology

      Here we present just a few of the latest research facts regarding mobile technology. What does this mean for our students? What does it mean for the workplace they are going to be entering? Part of the reason that we believe in the implementation of mobile technology into the classroom is because of how prevalent technology is becoming in every other area of our lives. It is important to consider what this means for our students and for our teaching.

       Over 50 percent of the global population has a mobile phone (Kemp, 2014).

       Research has shown that daily technology integration into every class period is the most effective strategy for improving teaching and learning (Graeves, Hayes, Wilson, Gielniak, & Peterson, 2010).

       By 2017, half of the world’s employers will no longer provide devices for employees; instead, employees will be expected to supply their own work device (Johnson, Adams Becker, Estrada, & Freeman, 2014).

       In 2014, 56 percent of U.S. school districts had a bring-your-own-device (BYOD) program in place, up 30 percent from 2013 (Johnson et al., 2014).

       Students who attend schools where technology is used in courses daily have fewer discipline problems, higher attendance rates, and are more likely to attend college than students who use technology weekly, monthly, or not at all (Graeves et al., 2010).

       Of the technology used in schools, 45 percent is use of mobile devices, such as laptops, netbooks, tablets, and smartphones (Graeves et al., 2010).

       In 2015, 80 percent of people who access the Internet will do so from a mobile device (Johnson, Smith, Willis, Levine, & Haywood, 2011).

       During 2014, American K–12 schools spent an estimated $9.94 billion on educational technology, an increase of 2.5 percent over the previous year, according to Joseph Morris, director of market intelligence at the Center for Digital Education website (http://www.centerdigitaled.com/) (Murphy, 2014).

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