Get Agile. Pieter Jongerius

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Get Agile - Pieter Jongerius

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rel="nofollow" href="#ulink_878d1107-8116-5361-b4f9-422127d6f5df">3.3 Flexible scope 3.4 How many sprints do you need? 3.5 Building a Scrum team 3.6 One room for all 3.7 Pigs and chickens 4. Sprint 0 4.1 Strategic intake & research 4.2 Product statement 4.3 Design Concept 4.4 Technical solution outline 4.5 Product backlog 4.6 Definition of Done 4.7 Sprint 1: scope estimate 4.8 Sprint goal 4.9 Practical agreements 4.10 Setting up the Scrum room 4.11 Phew! 5. Go sprint! 5.1 Sprint planning 5.2 Daily standup 5.3 Daily reviews 5.4 Backlog grooming 5.5 Sprint demo 5.6 Retrospective 5.7 Final retrospective 6. Sprinting secrets 6.1 Integrating UX and development 6.2 Advanced deliverables 6.3 Quality is flexible, honest! 6.4 Maintaining creativity 6.5 Integrating user centered design (UCD) 6.6 Documentation 6.7 Dealing with clients 6.8 Dealing with the agency 7. Troubleshooting 7.1 People 7.2 Process 7.3 Product 8. Meet the team Scrum Master Scrum Master Product owner Strategist Interaction designer Visual designer Web developer Project manager

       Glossary

      Preface

       When we established Fabrique in 1992, we had been freshly trained at the TU Delft in design methods where we worked step by step from a design brief towards a product. This was a serial approach which we nowadays call the waterfall method: a method that provides a guideline and guarantees results, especially in static and straightforward situations.

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