Dirty Ground. Kris Wilder

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Dirty Ground - Kris Wilder

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Bökh in Combat

       Indian Wrestling, Kushti

       Burns, Gotch, and Hackenschmidt

       Jack Dempsey, Boxer

       Jujitsu

       Judo

       Samozashchita Bez Oruzhiya (Sambo)

       Dry Fire (or How to Get Good Faster, Better, and if not Cheaper at least More Effectively)

       Entry

       The Boxer

       The Wrestler

       Daylight Dracula (or Hiji Ate)

       Macto Bicallis

       The Scientific Method

       Finding the Fighter’s Nature

       Finding Your Fighting Nature: A Test

       Notes on Running to/from

       The Techniques and Degrees of Force

       Arms and Hands

       Head

       Legs and Feet

       Small Joint Manipulations

       Grappling Techniques in Sport, Drunkle, and Combat

       Osoto Gari

       Osoto Gari—Competition

       Osoto Gari—Drunkle

       Osoto Gari—Combat

       Ko Uchi Gari

       Ko Uchi Gari—Competition

       Ko Uchi Gari—Drunkle

       Ko Uchi Gari—Combat

       Osoto Gake

       Osoto Gake—Competition

       Osoto Gake—Drunkle

       Osoto Gake—Combat

       Head and Arm Drag

       Head and Arm Drag—Competition

       Head and Arm Drag—Drunkle

       Head and Arm Drag—Combat

       Hammerlock/Front Chancery

       Hammerlock/Front Chancery—Competition

       Hammerlock/Front Chancery—Drunkle

       Hammerlock/Front Chancery—Combat

       Clothesline

       Clothesline—Competition

       Clothesline—Drunkle

       Clothesline—Combat

       Ogoshi

       Ogoshi—Competition

       Ogoshi—Drunkle

       Ogoshi—Combat

       Uchi Mata

       Uchi Mata—Competition

       Uchi Mata—Drunkle

       Uchi Mata—Combat

       Sukui Nage

       Sukui Nage—Competition

       Sukui Nage—Drunkle

       Sukui Nage—Combat

       Hammerlock

       Hammerlock—Competition

       Hammerlock—Drunkle

       Hammerlock—Combat

       Ude Hishigi Waki Gatame

       Ude Hishigi Waki Gatame—Competition

       Ude Hishigi Waki Gatame—Drunkle

       Ude Hishigi Waki Gatame—Combat

       Whizzer

       Whizzer—Competition

       Whizzer—Drunkle

       Whizzer—Combat

       Conclusion

       Glossary

       Bibliography

       Books

       Websites

       Television

       Index

       About the Authors

       Praise for Dirty Ground

       Dedication

       Acknowledgments

       Foreword—by Rory Miller

      If you fight, you fight for a goal and you fight in an environment. That is almost too obvious to write, but sometimes things need to be put into words or you lose track of obvious truths. When you lose track of obvious truths, you start to believe that a particular system, technique, or strategy is “right” when it is good only in a specific environment and aimed only at one of many possible goals.

      I’ll wager that any martial art you might study has a high degree of efficiency, that is, in the environment from which it evolved and when used to achieve the goal the system defined as the win.

      Think about this: Modern jujitsu, think Brazilian jiu-jitsu (BJJ), is highly efficient, but doesn’t look much like old, say pre-1650 Japanese jujutsu (JJJ). Old school JJJ doesn’t have a lot of submissions and doesn’t believe in spending much time working

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