Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms. Группа авторов

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Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms - Группа авторов

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1CSE, SIET, Hyderabad, Telangana, India

       2Computer Science and Engineering Department, Koneru Lakshmaiah Education Foundation, Vaddeswaram, Andra Pradesh, India

       3Operations & Supply Chain, MBA (Healthcare & Hospital Management), School of Management Studies, University of Hyderabad, Telangana, India

       *Corresponding author: [email protected]

       Abstract

      Cognitive behavior plays a significant and strategic role in human-computer interaction devices that are deployed nowadays, with artificial intelligence, deep learning, and machine learning computing techniques. User experience is the crucial factor of any successful interacting device between machine and human. The idea of providing a HCUIMS is to create interfaces in terms of the bottom level of any organization as Decision Processing User Interacting Device System (DPUIDS), next at middle level management, Decision Support User Interacting Device Systems (DSUIDS), lastly at executive level, Management Information User Interacting Device System (MIUIDS), where decisions can take at uncertainty at various catastrophic situations. Here are specific gaps demonstrated in the various user’s processes in communicating with computers and that cognitive modeling is useful in the inception phase to evolve the design and provide training.

      This is provided with the fulfillment of various interactive devices like Individual Intelligences Interactions (I3), Artificial and Individual Intelligences Interaction (AI3), Brain-Computer Interaction (BCI), and Individual Interactions through Computers (I2C) in a playful manner to meet the corporate challenges in all stakeholders of various domains with better user experience.

      Cognitive models are useful in assessing to make predictions ease at top-level management systems in several aspects or many variables to interact and provide the approximate behavioral aspects observed in various experimental empirical studies. In a real-world lifetime situation, many factors are influenced to produce outcome reports as a behavioral analysis report. This is done neural processing data with the representation of patterns. These models outcome in terms of processes and products interact with various people which are shown in the empirical experiments. These below are necessary tools for psychologists to interact with various designers who care about cognitive models. These models for HCI have an adequate different goal to use necessary interfaces better for users. In general, there are at least three cognitive models in service as a general goal [1].

       Interactive user behavioral predicting systems

       Adaptive interaction observatory changing systems

       Group interaction model building systems

      1.1.1 Interactive User Behavior Predicting Systems

      1.1.2 Adaptive Interaction Observatory Changing Systems

      An adaptive interactive observatory system acquires its psychological aspects to the independent user based on inferences of the user prototype acquisition and reports involving activity in learning, training, inference, or necessary constraints of the decision process. The primary and needful goal of adaptive interaction observatory changing system interfacing adaptation is to consider unique perceptual or physical impairments of individual users; it allowed them to use a dynamic system more flexibly, efficiently, with minimal errors and with less frustration. An adaptive interaction observatory system interface is an embedded software artifact that improves its functionality to interact with an individual user by prototype model, thereby constructing a user model based on partial psychological considerable experience with that user [4].

      1.1.3 Group Interaction Model Building Systems

      This chapter’s main objective is to describe the existing cognitive framework activities on group modeling information systems using synergy responsive dynamics. Such information systems are very few and necessary to be applied in hybrid organizations in order to support to increase in a wide range of business expansion and to take their strategic decisions. In this cognitive group interaction model building theory, the vital methodological dynamics were first located under the individual user interactions and then classified to allow an intensive idea to be given as a requirement analysis report for group activity prototype being a building system consideration [6]. The outcome of this brainstorming dynamics indicates the existing methods to propose a global view of interaction model systems are very rare. Also, three complex issues are needed to discuss: the inception of knowing the users’ knowledge, the interaction establishment of a consensus among users, and the main aspects of providing necessary facilitation.

      A group interaction model building system is a dynamic system that is characterized by the following:

      1 The responsive nature and strong interactions among the actors of the group;

      2 An integration exists with necessary interactions, interrelations, and a strong dependency together;

      3 An

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