Simulation and Wargaming. Группа авторов
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13 Part IV: Wargaming and Concept Developing and Testing 9 Simulation Support to Wargaming for Tactical Operations Planning Introduction Operational Planning and Wargaming What are the Benefits of Simulation Support to COA Wargaming? Principles of Technology Support to Wargaming for Operations Planning Enabling Technologies SWAP Conclusion and Way Forward References 10 Simulation‐Based Cyber Wargaming Motivation and Overview Introduction Cyber Simulation Mission Analysis Tool Wargames Commercial Wargames Future Work Summary References 11 Using Computer‐Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations Introduction Public Software (C:MA/NO) User‐Tailored Software (VBS3) Artificial Intelligence for Solving Tactical Planning Problems Wargaming Support Conclusion References
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Part V: Emerging Technologies
12 Virtual Worlds and the Cycle of Research
The Cycle of Research as a Communications Framework
Bridging the Wargaming – Simulation Gap
Virtual World Beginnings
Elgin Marbles – An Analytic Game
Analytical vs. Narrative Games
Virtual Worlds as a Virtual Reality
Operational Wargames
Distributed LVC Wargames
The Future
13 Visualization Support to Strategic Decision‐Making
Introduction
Interactive Visualizations
Methodology
Considerations
Model Construction
Example: The MITRE Simulation, Experimentation and Analytics Lab (SEAL)
Enterprise Integration
Community of Practice
Summary
References
14 Using an Ontology to Design a Wargame/Simulation System
Motivation and Overview
Introduction
A Modern Conflict Ontology
Creating a Simulation/Wargame from the Ontology
Conclusion