Fantasy Football For Dummies. Martin A. Schulman

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you play in one. Spend a couple seasons getting your feet wet and discovering all the nuances of fantasy football before you start your own league and become a commissioner (see Chapter 4, where I recommend joining a practice league). However, if you’ve been playing fantasy football for a few years, this section can help you take your game to the next level. I’ve been a fantasy football commish, and it’s lots of work for little reward, but it can be very satisfying if your league is a success and coaches want to return year after year.

      What a commish does: The basics

      As a commissioner, your first step is to determine if you want to run a free or pay league. You also have to determine how casual or competitive you want the league to be. After you have those answers, just set up the league accordingly. Here’s a bulleted overview of your commish duties before the season starts:

       Create a new league: Pick a league provider, sign up, pay the league dues yourself and choose how many teams you want to have in your league. (Part 4 discusses the major providers.)

       Invite coaches to join: You can’t play by yourself, right? Try to invite people you can count on to play and to pay you their share of the league dues.

       Set the league rules: This includes roster size, position requirements, roster deadlines, and scoring modifiers. Of course, you can leave the league defaults in place and save yourself lots of time, but would that be fun?

       Set the draft day and time: The site offers you options, but you have to be in touch with your league and make sure everyone can be there on time if you’re not using an auto draft.

      After the season begins, you may encounter more headaches. You have to do these things:

       Review trades and trade protests: When two teams make a deal, the commish has to approve it in most leagues. If other coaches don’t like it, they can file a protest with you and then you have to rule on the deal (see Chapter 11 for more).

       Oversee coaches’ conduct: Everything from not benching injured players to using foul language on a public message board can affect your league and make it no fun for anyone. The commish must be proactive all season long to ensure the success of his league by disciplining such actions or warning the coaches to shape up or ship out.

As a commissioner, your friends and coworkers will expect you to be on call 24/7 to answer questions, take harassment, and otherwise buy into doing things their way. You’ll be bombarded with suggestions leading up to every decision you make. Messages from your fellow coaches will no longer begin with, “How’s it going?” Instead, you’ll get “I would have,” “You should have,” or “I can’t believe you.” When adults engage in “did too, did not” behavior, they play rougher than children, and as the commish, you must keep the big kids’ sandbox clean, safe, and fun to play in.

      Leading by example when managing your league

      Throughout the season, you’ll need to remain fair and balanced when making decisions on league issues. You’ll definitely have to deal with controversies in your league, and even if the answers and solutions are clear in your mind, you have to be democratic and hold the interests of the league above your own.

      The following is a rundown of some of the ways you can use your commish powers for good:

       Accept feedback from fellow coaches — privately and in writing. A leader should have trusted advisers, but don’t turn coaches against one another by having them air their dirty laundry in public.

       Consider holding votes on league matters, but do so only on your terms (as specified by league rules). Don’t vote at the drop of a hat or on every last detail. Mob rule doesn’t work, but neither does a dictatorship. Use email to ask for opinions, but you must still make the final call.

       Don’t be swayed by message-board banter. Let coaches know when their smack talk crosses the line in terms of tone, language, or lack of respect for other league members. Even if a coach writes a strong message in support of a rule change, make sure it works for the rest of the league before acting on it.

       You can choose a deputy commissioner to evaluate all trades that you’re involved in. Pick another experienced coach who you think will be unbiased when making rulings.

       Collect the membership fees (if applicable) before the season starts. After all, quitters don’t pay.

      The following list presents some of the ways you can ruin your league by making bad commissioner decisions:

       Let the whiners and barkers run the league. The most opinionated coaches aren’t always right. Seek out other opinions from the coaches who don’t use the message boards before making rulings.

       Change basic rules/scoring settings after the season has started or after your draft has taken place. Your league’s parameters affect coaching and draft strategy, so tweaking rules after the fact is inherently unfair.

       Assume the worst or jump to conclusions when a coach is accused of cheating or tanking. Always make sure that you can’t pinpoint a valid reason for the unfriendly behavior in question. You’re playing a game, after all, and as passionate as you can be about your hobby, fantasy should always take a back seat to matters of family, friends, and health.

       Drag out the decision-making process. If you allow a two-day window for trade protests, make your ruling as soon as possible after the 48 hours have elapsed.

       Jeopardize friendships and take things too personally in the heat of the moment. The commish must remain above the league fray.

       Overreact to coaches who love to troll the league. The “squeaky” wheel shouldn’t always get the grease in fantasy football.

      Handling trade protests

       Lopsided refers to a trade where one team gets great value for giving up little value — an unbalanced equation, in other words (such as sending a RB1 for a backup RB3). However, some trades may look sketchy on paper and thus cause a ruckus in your league but end up being fair or actually favoring the manager supposedly being fleeced. For that reason, you should keep the standards for vetoing a trade high.

       Damaged goods refers to players who may or may not be injured. Any deal involving an injured player should be subject to a commissioner’s review. If a coach who’s set to receive the damaged goods is unaware of the serious injury, or if an injury that could affect the long-term status of a player occurs during the review period, the commish should veto it. This action prevents coaches from knowingly or unknowingly dealing players who

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