Ultima Online Chronicles, or My Adventures on Pacific in 2000 Year. Игорь Бойко

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Ultima Online Chronicles, or My Adventures on Pacific in 2000 Year - Игорь Бойко

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stuff out of your backpack. I was once near a harpy cave, and a Pink Flamingo came at me, snooping around in my pack. She's all cute as hell. I first warned her, I said, go away, or I kill you. And she responded with an offer to try.

      You have to be a very talentless, pushy, insolent and stupid thief to get yourself killed four times

      I tried it, and I could barely get away. I was saved by the three armored horsemen in the vicinity. I – to them, saying, please save me, bros, she kills me! She – to them too, saying, please help, this bastard attacked me. The reply was that, "you better shut up, you pink professional bitch, we know you." After that, I was healed, and the thief was driven into the little house, which turned out to be her residence. This was the end of the pursuit, for the simple reason that no one is able to get at the owner in his house. And she was such a nice-looking girl.

Real Estate

      The Ultima Online is a very crowded place. On the Pacific server alone, there are currently about five and a half thousand people playing. Once a huge virgin space is now built up, as they say, up to the eyeballs. Houses, cabins, lodges, castles sometimes stand as densely as dachas of new Russians in the built-up areas near Moscow. In some places it's simply impossible to push through. And wander among them fauna, both harmless and monstrous. Sometimes, you can see a picture of a whole crowd of monsters trying to get the owner who is put on the "macro" training. You get to the side of them and start a systematic shooting off.

      Good Doc recounts how, not far from the guild, an entire crowd was waiting for a decaying house to collapse

      Having saved enough money to buy a house, I began to wonder about the accompanying questions such as "which house is more decent?" and "where is the best place to settle down?" And then I was "delighted" to learn, that all the available areas for the placement of dwellings are occupied. One of the locals told a sad story of how he spent three months wandering around, but could not find a free site. They say, however, that the gamemasters are soon going to allocate land for housing. Well, there's no harm in hoping.

      In the meantime, people walk around and look for houses, which, because of the progressive deterioration are about to collapse. And they watch them, hoping to be a second ahead of the competition.

Dungeons

      I can't boast that I've been to all of them, so far – only to three. And even in those, I didn't get to the very bottom. It's a particular feature of the archer – he can make his way forward only if he has a stock of arrows. As supplies come to an end – it's better to "take off your feet," because the monsters are respawning with enviable consistency.

      In the dungeons, you go for the money, loot from the hacked chests and boxes, reagents, and to pump the character. The fact is that as you increase the skill of mastering of a particular type of weapon, you can only get a further appreciable increase if you start effectively dropping more and more powerful monsters.

      To hone Archery on Earth Elementals is a nice thing to do

      Dungeons are a favorite place for PKs to hunt. Only they go there not for monsters, but for players. And they go there in mixed companies – fighters supported by mages, red killers with blue escorts. They try not to fight with monsters at all and dash at full speed through the mazes looking for victims. Sometimes at the entrance to the dungeon cast a pair of "locking" walls, so that someone doesn't accidentally leave. I've walked away a couple of times:). Once – into the depths of the dungeon, the second time – with the help of recall SOS-kit.

Working on the mistakes

      There is a limit to perfection in UO. The sum of the main characteristics – Str, Dex and Int – cannot exceed 225 points. If the limit is reached, the value of any characteristic will drop as the value of the other one continues to grow. Similarly, the situation with the skills – they are allotted 700 points. As selected – the further development of some of the skills is carried out only at the expense of the other. You'll ask – but why pumping unnecessary skills? First, out of curiosity, to see and tell others. Second, there are skills (musicianship, fishing, etc.), which can be pumped with the macro, while you go to sleep. The musician plays music, and Dexterity grows along the way.

      She stands on the stage, almost naked, and plays the harp. I sat and listened, and even decided to pay for the performance. But she didn't take the offered 50 coins, the macros couldn't foresee that

      By the way, on the "emulator" servers there is mayhem in this matter too, often the mentioned restrictions simply do not exist. On the other hand – it is often impossible to "unlearn" something.

Guild

      I wasn't in my first guild (1st Ultima Rangers) for long. One day, I was shooting harpies in a dungeon when my guildmate Steve, a captain in rank, showed up. A minute later I was attacked by a powerful PK. The odds were stacked against me, but I bravely fought, counting on the help of a clanmate. In vain. Steve, as if nothing had happened, continued to hit the harpies five paces away from me. Then, he told me, "Sorry". Chickened out. I remembered the words "to do good, to earn good and not to give our own in offense," and realized I couldn't follow them.

      The dream of my own guild became even more elusive – no real estate, no way to create a guild.

      A safe haven outside the city limits is a must. First of all, I need to train, because Spell Resistance and Magery are more convenient to pump in a place where I can stand up and cast attacking spells on myself without fear that someone will sneak up on me and strike a treacherous blow.

      The BW Guild gathered for a meeting. As you can see, everyone has dismounted and is nicely seated in their chairs

      To exist as a loner in a world, even in a game world that has a well-defined community of players, and to be outside of it is to deprive yourself of a whole layer of experience. I received another offer to join the guild from a very pretty female rider with red hair, after we had killed a troll together. They call themselves the Black Watch (BW), and their four-story headquarters tower is located northeast of Britain, on the edge of the swamp. When I asked about local politics, I heard the following: "We are good and anti-PK." Well, that suited me fine.

      This time no one was in a hurry to put me on the list. They were looking out for me, and I was looking out for them. Life became somewhat cyclical – slaying monsters for profit, buying reagents, and practicing Spell Resistance and Magery. Soon I was invited to hunt Cyclops and Titans in Second Age territory. Interestingly, the manual for this very UO: Second Age never told me how to get there.

      Cyclops are being hunted, the hunt is on! The yellow predators…

      I returned from the expedition alive, having fired four hundred arrows in one go. The Honorable prefix had changed to Admirable, and my Archery skill had increased by a few points.

      The next day, however, was a nightmare for me. I lost the Bow of Vanquishing and the Heavy Crossbow of Power. People who know will understand. And in the second case, I was killed while practicing on the guild rooftop. Quite the "blue" Admirable TypeR rode up to the training area on horseback to see who was casting spells there. He even healed me up. And sort of rode off. The rest was done according to the classic scheme. He hid (applied Hiding), waited until I almost killed myself with the Fire Field spell, then appeared out of nowhere and rode over the spell I cast. Naturally, my character instantly "grayed out" and became available to be killed with impunity. A couple of spells were enough to knock the remaining few

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