The Enchanted Island of Yew . Baum Lyman Frank

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style="font-size:15px;">      "Oh, no! – that is no name at all!" declared Helda. "We might better call him Baron Strongarm."

      "I do not like that, either," said the Lady Seseley, "for we do not know whether his arm is strong or not. But he has been transformed in a most astonishing and bewildering manner before our very eyes, and I think the name of Prince Marvel would suit him very well."

      "Excellent!" cried the youth, picking up his richly graven shield. "The name seems fitting in every way. And for a year I shall be known to all this island as Prince Marvel!"

      5. The King of Thieves

      Old Marshelm, the captain of the guard, was much surprised when he saw the baron's daughter and her playmates approach her father's castle escorted by a knight in glittering armor.

      To be sure it was a rather small knight, but the horse he led by the bridle was so stately and magnificent in appearance that old Marshelm, who was an excellent judge of horses, at once decided the stranger must be a personage of unusual importance.

      As they came nearer the captain of the guard also observed the beauty of the little knight's armor, and caught the glint of jewels set in the handle of his sword; so he called his men about him and prepared to receive the knight with the honors doubtless due his high rank.

      But to the captain's disappointment the stranger showed no intention of entering the castle. On the contrary, he kissed the little Lady Seseley's hand respectfully, waved an adieu to the others, and then mounted his charger and galloped away over the plains.

      The drawbridge was let down to permit the three children to enter, and the great Baron Merd came himself to question his daughter.

      "Who was the little knight?" he asked.

      "His name is Prince Marvel," answered Seseley, demurely.

      "Prince Marvel?" exclaimed the Baron. "I have never heard of him. Does he come from the Kingdom of Dawna, or that of Auriel, or Plenta?"

      "That I do not know," said Seseley, with truth.

      "Where did you meet him?" continued the baron.

      "In the forest, my father, and he kindly escorted us home."

      "Hm!" muttered the baron, thoughtfully. "Did he say what adventure brought him to our Kingdom of Heg?"

      "No, father. But he mentioned being in search of adventure."

      "Oh, he'll find enough to busy him in this wild island, where every man he meets would rather draw his sword than eat," returned the old warrior, smiling. "How old may this Prince Marvel be?"

      "He looks not over fifteen years of age," said Seseley, uneasy at so much questioning, for she did not wish to be forced to tell an untruth. "But it is possible he is much older," she added, beginning to get confused.

      "Well, well; I am sorry he did not pay my castle a visit," declared the baron. "He is very small and slight to be traveling this dangerous country alone, and I might have advised him as to his welfare."

      Seseley thought that Prince Marvel would need no advice from any one as to his conduct; but she wisely refrained from speaking this thought, and the old baron walked away to glance through a slit in the stone wall at the figure of the now distant knight.

      Prince Marvel was riding swiftly toward the brow of the hill, and shortly his great war-horse mounted the ascent and disappeared on its farther slope.

      The youth's heart was merry and light, and he reflected joyously, as he rode along, that a whole year of freedom and fascinating adventure lay before him.

      The valley in which he now found himself was very beautiful, the soft grass beneath his horse's feet being sprinkled with bright flowers, while clumps of trees stood here and there to break the monotony of the landscape.

      For an hour the prince rode along, rejoicing in the free motion of his horse and breathing in the perfume-laden air. Then he found he had crossed the valley and was approaching a series of hills. These were broken by huge rocks, the ground being cluttered with boulders of rough stone. His horse speedily found a pathway leading through these rocks, but was obliged to proceed at a walk, turning first one way and then another as the path zigzagged up the hill.

      Presently, being engaged in deep thought and little noting the way, Prince Marvel rode between two high walls of rock standing so close together that horse and rider could scarcely pass between the sides. Having traversed this narrow space some distance the wall opened suddenly upon a level plat of ground, where grass and trees grew. It was not a very big place, but was surely the end of the path, as all around it stood bare walls so high and steep that neither horse nor man could climb them. In the side of the rocky wall facing the entrance the traveler noticed a hollow, like the mouth of a cave, across which was placed an iron gate. And above the gateway was painted in red letters on the gray stone the following words:

WUL-TAKIMKING OF THIEVES-HIS TREASURE HOUSEKEEP OUT

      Prince Marvel laughed on reading this, and after getting down from his saddle he advanced to the iron gate and peered through its heavy bars.

      "I have no idea who this Wul-Takim is," he said, "for I know nothing at all of the ways of men outside the forest in which I have always dwelt. But thieves are bad people, I am quite sure, and since Wul-Takim is the king of thieves he must be by far the worst man on this island."

      Then he saw, through the bars of the gate, that a great cavern lay beyond, in which were stacked treasures of all sorts: rich cloths, golden dishes and ornaments, gemmed coronets and bracelets, cleverly forged armor, shields and battle-axes. Also there were casks and bales of merchandise of every sort.

      The gate appeared to have no lock, so Prince Marvel opened it and walked in. Then he perceived, perched on the very top of a pyramid of casks, the form of a boy, who sat very still and watched him with a look of astonishment upon his face.

      "What are you doing up there?" asked the prince.

      "Nothing," said the boy. "If I moved the least little bit this pile of casks would topple over, and I should be thrown to the ground."

      "Well," returned the prince, "what of it?"

      But just then he glanced at the ground and saw why the boy did not care to tumble down. For in the earth were planted many swords, with their sharp blades pointing upward, and to fall upon these meant serious wounds and perhaps death.

      "Oh, ho!" cried Marvel; "I begin to understand. You are a prisoner."

      "Yes; as you will also be shortly," answered the boy. "And then you will understand another thing-that you were very reckless ever to enter this cave."

      "Why?" inquired the prince, who really knew little of the world, and was interested in everything he saw and heard.

      "Because it is the stronghold of the robber king, and when you opened that gate you caused a bell to ring far down on the hillside. So the robbers are now warned that an enemy is in their cave, and they will soon arrive to make you a prisoner, even as I am."

      "Ah, I see!" said the prince, with a laugh, "It is a rather clever contrivance; but having been warned in time I should indeed be foolish to be caught in such a trap."

      With this he half drew his sword, but thinking that robbers were not worthy to be slain with its untarnished steel, he pushed it back into the jeweled

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