SuperBetter: How a gameful life can make you stronger, happier, braver and more resilient. Jane McGonigal
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Everything is hard.
The iron fist is pushing against my thoughts.
My whole brain feels vacuum pressurized.
If I can’t think who am I?
Unfortunately, there is no real treatment for postconcussion syndrome. You just rest as much as you can and hope for the best. I was told I might not feel better for months or even a year or longer.
There was one thing I could do to try to heal faster. My doctor told me I should avoid everything that triggered my symptoms. That meant no reading, no writing, no running, no video games, no work, no email, no alcohol, and no caffeine. I joked to my doctor at the time: “In other words, no reason to live.”
There was quite a bit of truth in that joke. I didn’t know it then, but suicidal ideation is very common with traumatic brain injuries—even mild ones like mine.1 It happens to one in three, and it happened to me. My brain started telling me: Jane, you want to die. It said, You’re never going to get better. The pain will never end. You’ll be a burden to your husband.
These voices became so persistent and so persuasive that I started to legitimately fear for my life.
And then something happened. I had one crystal-clear thought that changed everything. Thirty-four days after I hit my head—and I will never forget this moment—I said to myself, I am either going to kill myself, or I’m going to turn this into a game.
Why a game? By the time I hit my head in 2009, I’d been researching the psychology of games for nearly a decade. In fact, I was the first person in the world to earn a Ph.D. studying the psychological strengths of gamers and how those strengths can translate to real-world problem solving. I knew from my years of research at the University of California at Berkeley that when we play a game, we tackle tough challenges with more creativity, more determination, and more optimism. We’re also more likely to reach out to others for help. And I wanted to bring these gameful traits to my real-life challenge.
So I created a simple recovery game called “Jane the Concussion Slayer.” This became my new secret identity, a way to start feeling heroic and determined instead of hopeless.
The first thing I did as the concussion slayer was to call my twin sister, Kelly, and tell her, “I’m playing a game to heal my brain, and I want you to play with me.” This was an easy way to ask for help. She became my first ally in the game. My husband, Kiyash, joined next.
Together we identified and battled the bad guys. These were anything that could trigger my symptoms and therefore slow down the healing process—things like bright lights and crowded spaces.
We also collected and activated power-ups. These were anything I could do on even my worst day to feel just a little bit good or happy or powerful. Some of my favorite power-ups were cuddling my Shetland sheepdog for five minutes, eating walnuts (good for my brain), and walking around the block twice with my husband.
The game was that simple: adopt a secret identity, recruit allies, battle the bad guys, and activate power-ups. But even with a game so simple, within just a couple days of starting to play, that fog of depression and anxiety went away. It just vanished. It felt like a miracle to me. It wasn’t a miracle cure for the headaches or the cognitive symptoms—they lasted more than a year, and it was the hardest year of my life by far. But even when I still had the symptoms, even while I was still in pain, I stopped suffering. I felt more in control of my own destiny. My friends and family knew exactly how to help and support me. And I started to see myself as a much stronger person.
What happened next with the game surprised me. After a few months, I put up a blog post and a short video online explaining how to play. Not everybody has a concussion, and not everyone wants to be “the slayer,” so I renamed the game SuperBetter.
Why SuperBetter? Everyone had told me to “get better soon” while I was recovering from the concussion, but I didn’t want just to get better, as in back to normal. I wanted to get superbetter: happier and healthier than I’d been before the injury.
Soon I started hearing from people all over the world who were adopting their own secret identities, recruiting their own allies, and fighting their own bad guys. They were getting “superbetter” at facing challenges like depression and anxiety, surgery and chronic pain, migraines and Crohn’s disease, healing a broken heart and finding a job after years of unemployment. People were even playing it for extremely serious, even terminal diagnoses, like stage-five cancer and Lou Gehrig’s disease (ALS). And I could tell from their messages and their videos that the game was helping them in the same ways that it helped me.
These players talked about feeling stronger and braver. They talked about feeling better understood by their friends and family. And they talked about feeling happier, even though they were in pain, even though they were tackling the toughest challenges of their lives.
At the time, I thought to myself, What on earth is going on here? How could a game so seemingly trivial, so admittedly simple, intervene so powerfully in such serious, in some cases life-and-death, circumstances? To be frank, if it hadn’t already worked for me, there’s no way I would have believed it was possible.
When I was recovered enough to do research, I dove into the scientific literature. And here’s what I learned: some people get stronger and happier after a traumatic event. And that’s what was happening to us. The game was helping us experience what scientists call post-traumatic growth, which is not something we usually hear about. More commonly, we hear about post-traumatic stress disorder, in which individuals experience ongoing anxiety and depression.
But research has shown that traumatic events don’t always lead to long-term difficulty. Instead, some individuals find that struggling with highly challenging life circumstances helps them unleash their best qualities and eventually lead happier lives.2
To give you a better idea of what post-traumatic growth looks like, here are the top five things that people with post-traumatic growth say:
1. My priorities have changed. I’m not afraid to do what makes me happy.
2. I feel closer to my friends and family.
3. I understand myself better. I know who I really am now.
4. I have a new sense of meaning and purpose in my life.
5. I’m better able to focus on my goals and dreams.3
Taken together, these five traits represent a powerful positive transformation. But it’s more than that. There’s actually something quite astonishing about the benefits of post-traumatic growth, something I noticed in the course of my research.
A few years ago an Australian hospice worker named Bronnie Ware published an article called “Regrets of the Dying.”4 Ware would know—she had spent a decade caring for patients at the end of their lives. She wrote that the same regrets were repeated again and again by her patients, year after year—and after she published her article, she heard from hundreds of hospice workers and caretakers all over the world who confirmed her findings. They had heard the same five regrets over the years. Apparently they are nearly universal. Not everyone has regrets on their deathbed—but if they do, they are likely to be one or more of the following: