The Times Beginner’s Guide to Bridge: All you need to play the game. Andrew Robson

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The Times Beginner’s Guide to Bridge: All you need to play the game - Andrew  Robson

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suggests, ‘no-trumps’ means that the deal is played without a trump suit so in each round played the highest card of the lead suit always wins the trick. Arguably it’s slightly more difficult for the declaring side not to have the security of a trump suit, but no-trumps outranks all the trump suits (see the bidding ladder on p. 22 and notice that no-trumps is higher ranked than spades, the highest ranked suit). No-trumps also scores slightly better (see p. 221), so plays a huge role. Typically, a no-trump bid is made when you have no long suit and no short suit – an even spread, or balanced hand. The most important no-trump bid is the opening bid of One no-trump (1NT) because this describes your hand very accurately to your partner. If you open the bidding with 1NT, in most cases you shouldn’t bid again. Having described your hand so accurately, you should leave further bidding decisions to your partner (see p. 35 for your partner’s response to a 1NT opener).

      If you have a balanced hand with 12, 13 or 14 points, you should open the bidding with One no-trump (1NT). In the following example (a), all three hands are 1NT openers. In (b), none of the three hands should open 1NT. The first has too many points (15) so opening 1NT would paint too pessimistic a picture for your partner. Instead you should open One-of-a-suit (1♦ in this case) and plan to bid no-trumps at your next turn. The second hand has just eleven points, so you should pass. The third contains two doubletons: an unbalanced hand. In this case you should open 1♦.

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      (a) Examples of One no-trump (1NT) opening hands

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      (b) Examples of opening hands that are not One no-trump (1NT)

      Now let’s consider your opening strategy with these three balanced opening hands:

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      (b) You have 16 points – too many to open 1NT. You should open 1♥, then show your balanced hand by bidding 1NT at your next turn. By bidding a suit followed by no-trumps you’re indicating to your partner that you have a balanced hand but with too many points to open 1NT (though not enough to open 2NT).

      (c) You have 21 points. When your hand has 20+ points (i.e. at least half the pack’s total points in your hand alone) you should tell the good news to your partner by opening at the level of ‘Two’ (2NT).

      Strategy for opening bidding (balanced hand)

      With a balanced hand (a distribution of 5332, 4432 or 4333), your opening bidding strategy should be:

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      Useful tip

      If you have 20+ points, open at the Two level (to remember, think ‘Two-Twenty’).

      Opening with an unbalanced hand

      If your opening hand is unbalanced (i.e. the distribution is not 4432, 4333 or 5332), then you should avoid bidding no-trumps at your first two bids. We’ll consider these strategies in more detail later. For now, just remember that your aim is to describe your hand as accurately as possible to your partner, and if your partner responds in a new suit, you are obliged to bid again.

      must know

      • Introducing a suit into the bidding guarantees at least four cards in the suit are held by the bidder.

      • A ‘fit’ means that a minimum of eight cards in one suit are held by the partnership.

      With an unbalanced hand (not a distribution of 5332, 4432 or 4333), your opening bidding strategy should be:

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      Finding a fit (making a suit trumps)

      There are two primary goals of the bidding:

      • To find a trump suit mutually agreeable to you and your partner – this is known as ‘finding a fit’.

      • To decide how many tricks to aim for in that chosen trump suit (or no-trumps) – in particular, whether to bid to a game contract.

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      Three ways the suit cards may be distributed between the partnership for there to be a ‘fit’

      A common scenario is that your partner bids a suit, because he holds at least four cards in the suit. You also hold four (plus) cards in the suit so you know there’s a fit. You then decide how many tricks to aim for – particularly whether or not to ‘go for game’.

      Bidding to a game contract

      Bidding to a game contract, known as ‘bidding game’ or ‘going for game’, is very important. In Rubber Bridge, one game made marks a halfway point to the ultimate goal: scoring a rubber (see pp. 220–4).

      must know

      You can make (win) a game either by making several small contracts (‘part-scores’) that add up to the score for game over several deals, or by making game in just one deal (a ‘game contract’). For more on part-scores and game contracts, see p. 60.

      The five game contracts are 3NT, 4♥, 4♠, 5♣ and 5♦. The game contract requiring the fewest tricks to win is 3NT (six plus three = nine tricks out of a total of thirteen – see the bidding steps on p. 22), which is why it’s the most commonly played game contract – closely followed by 4♥ and 4♠. The last two (5♣ and 5♦) are more difficult and should be avoided.

      A rough guide for bidding game is if your opening bid faces a hand that could also have opened the bidding (i.e. your partner also has 12 or more points), then your partnership should go for game. For example, South is dealer and he and his partner hold the following cards:

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      South

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