Peter Pan & Other Magical Adventures For Children - 10 Classic Fantasy Books in One Volume (Illustrated Edition). J. M. Barrie
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If I were to point out all the notable places as we pass up the Broad Walk, it would be time to turn back before we reach them, and I simply wave my stick at Cecco Hewlett's Tree, that memorable spot where a boy called Cecco lost his penny, and, looking for it, found twopence. There has been a good deal of excavation going on there ever since. Farther up the walk is the little wooden house in which Marmaduke Perry hid. There is no more awful story of the Gardens than this of Marmaduke Perry, who had been Mary-Annish three days in succession, and was sentenced to appear in the Broad Walk dressed in his sister's clothes. He hid in the little wooden house, and refused to emerge until they brought him knickerbockers with pockets.
You now try to go to the Round Pond, but nurses hate it, because they are not really manly, and they make you look the other way, at the Big Penny and the Baby's Palace. She was the most celebrated baby of the Gardens, and lived in the palace all alone, with ever so many dolls, so people rang the bell, and up she got out of her bed, though it was past six o'clock, and she lighted a candle and opened the door in her nighty, and then they all cried with great rejoicings, 'Hail, Queen of England!' What puzzled David most was how she knew where the matches were kept. The Big Penny is a statue about her.
Next we come to the Hump, which is the part of the Broad Walk where all the big races are run; and even though you had no intention of running you do run when you come to the Hump, it is such a fascinating, slide-down kind of place. Often you stop when you have run about half-way down it, and then you are lost; but there is another little wooden house near here, called the Lost House, and so you tell the man that you are lost and then he finds you. It is glorious fun racing down the Hump, but you can't do it on windy days because then you are not there, but the fallen leaves do it instead of you. There is almost nothing that has such a keen sense of fun as a fallen leaf.
From the Hump we can see the gate that is called after Miss Mabel Grey, the Fig I promised to tell you about. There were always two nurses with her, or else one mother and one nurse, and for a long time she was a pattern-child who always coughed off the table and said, 'How do you do?' to the other Figs, and the only game she played at was flinging a ball gracefully and letting the nurse bring it back to her. Then one day she tired of it all and went mad-dog, and, first, to show that she really was mad-dog, she unloosened both her boot-laces and put out her tongue east, west, north, and south. She then flung her sash into a puddle and danced on it till dirty water was squirted over her frock, after which she climbed the fence and had a series of incredible adventures, one of the least of which was that she kicked off both her boots. At last she came to the gate that is now called after her, out of which she ran into streets David and I have never been in though we have heard them roaring, and still she ran on and would never again have been heard of had not her mother jumped into a 'bus and thus overtaken her. It all happened, I should say, long ago, and this is not the Mabel Grey whom David knows.
Returning up the Broad Walk we have on our right the Baby Walk, which is so full of perambulators that you could cross from side to side stepping on babies, but the nurses won't let you do it. From this walk a passage called Bunting's Thumb, because it is that length, leads into Picnic Street, where there are real kettles, and chestnut-blossom falls into your mug as you are drinking. Quite common children picnic here also, and the blossom falls into their mugs just the same.
Next comes St. Govor's Well, which was full of water when Malcolm the Bold fell into it. He was his mother's favourite, and he let her put her arm round his neck in public because she was a widow; but he was also partial to adventures, and liked to play with a chimney-sweep who had killed a good many bears. The sweep's name was Sooty, and one day, when they were playing near the well, Malcolm fell in and would have been drowned had not Sooty dived in and rescued him; and the water had washed Sooty clean, and he now stood revealed as Malcolm's long-lost father. So Malcolm would not let his mother put her arm round his neck any more.
Between the well and the Round Pond are the cricket pitches, and frequently the choosing of sides exhausts so much time that there is scarcely any cricket. Everybody wants to bat first, and as soon as he is out he bowls unless you are the better wrestler, and while you are wrestling with him the fielders have scattered to play at something else. The Gardens are noted for two kinds of cricket: boy cricket, which is real cricket with a bat, and girl cricket, which is with a racquet and the governess. Girls can't really play cricket, and when you are watching their futile efforts you make funny sounds at them. Nevertheless, there was a very disagreeable incident one day when some forward girls challenged David's team, and a disturbing creature called Angela Clare sent down so many yorkers that—However, instead of telling you the result of that regrettable match I shall pass on hurriedly to the Round Pond, which is the wheel that keeps all the Gardens going.
It is round because it is in the very middle of the Gardens, and when you are come to it you never want to go any farther. You can't be good all the time at the Round Pond, however much you try. You can be good in the Broad Walk all the time, but not at the Round Pond, and the reason is that you forget, and, when you remember, you are so wet that you may as well be wetter. There are men who sail boats on the Round Pond, such big boats that they bring them in barrows, and sometimes in perambulators, and then the baby has to walk. The bow-legged children in the Gardens are those who had to walk too soon because their father needed the perambulator.
You always want to have a yacht to sail on the Round Pond, and in the end your uncle gives you one; and to carry it to the pond the first day is splendid, also to talk about it to boys who have no uncle is splendid, but soon you like to leave it at home. For the sweetest craft that slips her moorings in the Round Pond is what is called a stick-boat, because she is rather like a stick until she is in the water and you are holding the string. Then as you walk round, pulling her, you see little men running about her deck, and sails rise magically and catch the breeze, and you put in on dirty nights at snug harbours which are unknown to the lordly yachts. Night passes in a twink, and again your rakish craft noses for the wind, whales spout, you glide over buried cities, and have brushes with pirates, and cast anchor on coral isles. You are a solitary boy while all this is taking place, for two boys together cannot adventure far upon the Round Pond, and though you may talk to yourself throughout the voyage, giving orders and executing them with despatch, you know not, when it is time to go home, where you have been or what swelled your sails; your treasure-trove is all locked away in your hold, so to speak, which will be opened, perhaps, by another little boy many years afterwards.
But those yachts have nothing in their hold. Does any one return to this haunt of his youth because of the yachts that used to sail it? Oh no. It is the stick-boat that is freighted with memories. The yachts are toys, their owner a fresh-water mariner; they can cross and recross a pond only while the stick-boat goes to sea. You yachtsmen with your wands, who think we are all there to gaze on you, your ships are only accidents of this place, and were they all to be boarded and sunk by the ducks, the real business of the Round Pond would be carried on as usual.
Paths from everywhere crowd like children to the pond. Some of them are ordinary paths, which have a rail on each side, and are made by men with their coats off, but others are vagrants, wide at one spot, and at another so narrow that you can stand astride them. They are called Paths that have Made Themselves, and David did wish he could see them doing it. But, like all the most wonderful things that happen in the Gardens, it is done, we concluded, at night after the gates are closed. We have also decided that the paths make themselves because it is their only chance of getting