Modern Magic. Professor Hoffmann

Чтение книги онлайн.

Читать онлайн книгу Modern Magic - Professor Hoffmann страница 15

Modern Magic - Professor Hoffmann

Скачать книгу

32.

      To Place the Aces and Court Cards in Four Rows, in such a manner that neither Horizontally nor Perpendicularly shall there be in either Row two Cards alike either in Suit or Value.—This also is a puzzle, and a very good one. The key to it is to begin by placing four cards of like value (say four kings) in a diagonal line from corner to corner of the intended square, then four other cards of like value (say the four aces) to form the opposite diagonal. It must be borne in mind, that of whatever suit the two centre kings are, the two aces must be of the opposite suits. Thus, if the two centre kings are those of diamonds and hearts, the two centre aces must be those of clubs and spades; and in adding the two end aces, you must be careful not to place at either end of the line an ace of the same suit as the king at the corresponding end of the opposite diagonal. Having got so far, you will find it a very easy matter to fill in the remaining cards in accordance with the conditions of the puzzle. The sixteen cards when complete will be as in Fig. 32, subject, of course, to variation according to the particular cards with which you commence your task.

      The Congress of Court Cards.—Take the kings, queens, and knaves from the pack, and place them face upwards on the table in three rows of four each, avoiding as much as possible the appearance of arrangement, but really taking care to place them in the following order: In the first row you have only to remember not to have two of the same suit. Begin the second row with a card of the same suit with which you ended the first, let the second card be of the same suit as the first of the first row, the third of the same suit as the second of the first row, and so on. The third row will begin with the suit with which the second left off, the second card will be of the same suit as the first of the second row, and so on. Now pick up the cards in vertical rows, beginning with the last card of the bottom row. The cards may now be cut (not shuffled) any number of times, but, if dealt in four heaps, the king, queen, and knave of each suit will come together.

      CHAPTER IV.

       Tricks involving Sleight-of-Hand or the Use of Specially Prepared Cards.

       Table of Contents

      We have already explained the nature and use of the “forcing” pack of cards. It may be well, before we go further, to give a short account of one or two other species of prepared cards.

      The Long Card.—This is the technical name for a card longer or wider, by about the thickness of a sixpence, than the rest of the pack. This card will naturally project to that extent beyond the general length or width of the other cards, and the performer is thereby enabled to cut the pack at that particular card whenever he chooses to do so. With the aid of such a card, and a tolerable proficiency in “forcing” and “making the pass,” many excellent tricks can be performed. Packs with a long card can be obtained at any of the conjuring depôts. The best plan, however, is to purchase two ordinary packs, precisely alike, and to have the edges of one of them shaved down by a bookbinder to the requisite extent, when you can insert any card of the other pack at pleasure to form your long card, and thus avoid the suspicion which would naturally arise from the performance of several tricks with the same card. A still greater improvement upon the ordinary long-card pack is the biseauté or tapering pack, in which, though only one pack is used, any card may in turn become the long card. A biseauté pack consists of cards all of which are a shade wider (say the thickness of a shilling) at one end than the other. (See Fig. 33, in which, however, the actual difference of width is exaggerated, in order to make the shape of the card clear to the eye.)

      Fig. 33. Fig. 34.

      Fig. 35.

      When two cards shaped as above are placed one upon another, but in opposite directions, the effect is as in Fig. 34. If the whole pack is at the outset placed with all the cards alike (i.e., their ends tapering in the same direction), by reversing any card and returning it to the pack, its wide end is made to correspond with the narrow ends of the remaining cards, thereby making it for the time being a “long” card. By offering the pack for a person to draw a card, and turning the pack round before the card is replaced, the position of that card will thus be reversed, and you will be able to find it again in an instant, however thoroughly the cards may be shuffled. By pre-arranging the pack beforehand, with the narrow ends of all the red cards in one direction, and those of the black cards in the other direction, you may, by grasping the pack between the finger and thumb at each end (see Fig. 35), and, drawing the hands apart, separate the black cards from the red at a single stroke, or, by preparing the pack accordingly, you may divide the court cards from the plain cards in like manner. Many other recreations may be performed with a pack of this kind, which will be noticed in due course. The long card and the biseauté pack have each their special advantages and disadvantages. The long card is the more reliable, as it can always be distinguished with certainty from the rest of the pack; but it is very generally known, and after having made use of it for one trick, it is clear that you cannot immediately venture upon another with the same card. It is further comparatively useless unless you are proficient in “forcing.” The biseauté pack may be used without any knowledge of “forcing,” and has the advantage that any card may in turn become the key card, but it is treacherous. The necessary turning of the pack is likely to attract observation, and any little mistake, such as allowing the card to be replaced in its original direction, or a few of the cards getting turned round in shuffling, will cause a breakdown. Notwithstanding these disadvantages, both the long card and the biseauté pack will be found very useful to the amateur; but it should be borne in mind that both these appliances are in reality only makeshifts or substitutes for sleight-of-hand. Professionals of the highest class discard them altogether, and rely wholly on the more subtle magic of their own fingers.

      We subjoin a few of the best of the feats which specially depend upon the use of a long card or the biseauté pack.

      A Card having been Chosen and Returned, and the Pack shuffled, to Produce the Chosen Card instantly in various ways.—Request some person to draw a card, spreading them before him for that purpose. If you use a long-card pack you must force the long card; if you are using a biseauté pack any card may be drawn, the pack being reversed before the card is replaced. The card being returned, the pack may be shuffled to any extent, but you will always be able to cut by feel at the card chosen.

      You may vary the trick by taking the cards upright between the second finger and thumb of the right hand, and requesting some one to say, “One, two, three!” at the word “three” drop all the cards save the card chosen, which its projecting edge will enable you to retain when you relax the pressure upon the other cards.

      Another mode of finishing the trick is to request any one present to put the pack (previously well shuffled) in his pocket, when you proceed, with his permission, to pick his pocket of the chosen card. This is an effective trick, and, if you are proficient in sleight-of-hand, may be also performed with an unprepared pack of cards. In the latter case, when the

Скачать книгу