Design and the Digital Divide. Alan F. Newell

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Design and the Digital Divide - Alan F. Newell Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies

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8.5 Assistive Technology for older users

       8.6 IT supporting dementia

       8.6.1 CIRCA: a multi-media scrap book

       8.6.2 Creating music

       8.6.3 Aids for daily living

       8.7 Social networking for older adults

       8.8 The Digital Divide

       8.9 Conclusions

       9 Designing IT Systems for Older People

       9.1 Older people and demographics

       9.2 Older people’s use of information technology

       9.3 Mainstream information technology and older users

       9.4 The characteristics of older people relevant to their use of IT

       9.5 Reducing Functionality

       9.6 Technical Generation Effect

       9.7 Designing for dynamic diversity

       9.8 Challenges for today’s young and middle-aged people

       10 Ordinary and Extra-Ordinary Human Computer Interaction

       10.1 Rehabilitation engineering and HCI

       10.2 Mainstream exploitation of assistive technology research

       10.3 Ordinary and extra-ordinary people and environments

       10.3.1 “Able-bodied” and “disabled”—a false dichotomy

       10.3.2 Individual differences

       10.3.3 A concentration on real needs

       10.3.4 Learning from extreme situations

       10.3.5 Handicapping environments

       10.3.6 Human computer interface “bandwidth”

       10.4 Pitfalls of not considering the needs of people with disabilities

       10.5 ECHO and ARCHIE—instantiations of the ordinary and extra-ordinary concepts

       10.6 Take-home messages

       11 User Sensitive Inclusive Design

       11.1 Universal Design/Design for all

       11.2 The “Accessibility” approach

       11.3 User-centred and participatory design

       11.4 Building on Design for All and User Centered Design

       11.5 User Sensitive Inclusive Design

       11.6 Engaging with users

       11.7 Mutual inspiration between researchers and users

       11.8 The “User Centre”—a social space for older users

       11.9 Formal experiments with older and/or disabled users

       11.10 Subject experts and clinicians

       11.11 A focus on aesthetics

       11.12 A focus on extraordinary users

       12 The Use of Professional Theatre

       12.1 Awareness raising

       12.2 Using professionals

       12.3 The UTOPIA trilogy

       12.4 Evaluation of the trilogy

       12.5 “Relative Confusion”

       12.6 “Relatively PC”

       12.7 Using live theatre, film and a combination of both

       12.8 Theatre in requirements gathering

       12.8.1 Smart house technology

       12.8.2 Digital television applications for older people

       12.8.3 New technology in the work place

       12.8.4 Smart houses and multiple stakeholder

       12.8.5 Adaptive interfaces

       12.9 The use of professional actors to simulate users with dementia

       12.10 The value of theatre

       13 Attacking the Digital Divide

       13.1 The challenge

       13.2 The characteristics of older and disabled people

       13.3 Build on capacities

       13.4 Beware of jet packs

       13.5 Technology-led research

       13.6 Exploit unconnected research

       13.7 Relationships with users

       13.8 Hostility

       13.9 Interdisciplinary teams

       13.10 The need for professionalism in this research and development

       13.11 Cognitive decline

       13.12 Evaluation techniques

       13.13 Other digitally disadvantaged groups

       13.14 The challenges faced by older people will not go away

       13.15 Concluding thoughts

       Bibliography

      

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