Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Game As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

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      30. How are training requirements identified?

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      31. Why the need?

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      32. Who needs to know about Game as a service?

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      33. Think about the people you identified for your Game as a service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?

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      34. Is it needed?

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      35. Do you need different information or graphics?

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      36. What Game as a service problem should be solved?

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      37. Will a response program recognize when a crisis occurs and provide some level of response?

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      38. How do you recognize an Game as a service objection?

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      39. What needs to stay?

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      40. Which needs are not included or involved?

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      41. What do employees need in the short term?

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      42. What extra resources will you need?

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      43. Who defines the rules in relation to any given issue?

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      44. What training and capacity building actions are needed to implement proposed reforms?

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      45. How can auditing be a preventative security measure?

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      46. Is the need for organizational change recognized?

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      47. For your Game as a service project, identify and describe the business environment, is there more than one layer to the business environment?

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      48. What activities does the governance board need to consider?

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      49. Why is this needed?

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      50. Are you dealing with any of the same issues today as yesterday? What can you do about this?

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      51. Who should resolve the Game as a service issues?

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      52. Do you recognize Game as a service achievements?

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      53. Does your organization need more Game as a service education?

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      54. Who else hopes to benefit from it?

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      55. Are employees recognized for desired behaviors?

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      56. What is the problem and/or vulnerability?

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      57. Will it solve real problems?

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      58. How do you identify subcontractor relationships?

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      59. What is the problem or issue?

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      60. Are there regulatory / compliance issues?

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      61. Did you miss any major Game as a service issues?

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      62. To what extent does each concerned units management team recognize Game as a service as an effective investment?

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      63. How many trainings, in total, are needed?

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      64. What are the minority interests and what amount of minority interests can be recognized?

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      65. What problems are you facing and how do you consider Game as a service will circumvent those obstacles?

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      66. Who needs what information?

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      67. Are losses recognized in a timely manner?

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      68. What is the Game as a service problem definition? What do you need to resolve?

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      69. Which issues are too important to ignore?

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      70. Do you need to avoid or amend any Game as a service activities?

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      71. What creative shifts do you need to take?

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      72. Consider your own Game as a service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?

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      73. To what extent would your organization benefit from being recognized as a award recipient?

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