The Vagrant. Peter Newman
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One man escapes, a squire who fled as the fighting began. He carries news of the catastrophe north, across the sea, all the way to the Shining City, capital of the Empire and sanctum of The Seven.
On bended knee, he gives his report, a stuttering, babbling confusion punctuated with apologies. He is forced to repeat it many times, moving up the chain of command, until he is taken to the Knight Commander, the Empire’s supreme military authority who, within minutes of hearing the tale, brings the matter, and the young man directly to The Seven for guidance.
After two days of silence The Seven decide to punish the squire for incompetence. Once this is done, The Seven fall to pondering what action should be taken. Thirteen months after the first invaders arrive, the decision is made for the armies of the Winged Eye to ride out in force. Gamma of The Seven leads them, leaving her sanctum, her brothers and sisters and their devoted, for the first time in living memory.
They travel slowly across the Empire, parading, glorious. The young and strong of each region are collected, swelling numbers and pride. New recruits come eagerly, for all wish to become part of history.
When finally the army arrives at the Breach, the enemy are waiting. From the ravine walls of them rise, hissing, into the air like great clouds of blood. They are composed of indistinguishable things, unidentifiable save by their teeth, smiling knives side by side, a thousand thousand hungry mouths.
As the army of the Winged Eye forms up, the Breach vomits strange multi-legged things at them, a river of screeching scabs, scuttling towards the living.
The soldiers answer with cannon and lightning, and the knights draw their singing swords.
On the ground nameless monsters are blown apart or pierced or shot. They crumble to sludge, bodies unable to hold integrity so far from their native soil. In the sky, dark shapes flit between the turrets of the floating palace, plucking men from the battlements. Occasionally a turret pins one with fire, lighting its blue veins from the inside as it plunges to earth, a flaming rag of skin.
Then, from the Breach something powerful emerges. In time it will be known as Usurper, or Ammag, or Green Sun but it does not yet have form, appearing as a green shade, an unborn malevolence. Where it passes, husks fall, bearing little resemblance to the brave men and women they were moments before.
A ripple of fear passes through the army, the possibility of defeat rising in their minds.
Gamma of The Seven watches the battle with eyes that mirror the sky. Seeing the true threat reveal itself, she signals her attendants. They open the doors for her as she stretches, shattering the thin stone that encases her, like a bird emerging full grown from its egg.
On wings of silver and fire she descends upon the enemy. Her sword is her battle cry and its call turns the infernal foes to ash. At her approach, the formless thing pauses, retreating back towards the safety of the Breach. It is not ready to face her, not yet. Arrow-like Gamma pursues it and no creature from the Breach dares oppose her, the enemy falls away like leaves before a breeze, until she lands on the dark-shifting surface of her foe, plunging her sword deep into its formlessness.
Silent since it cannot scream its pain ripples outward in strands of boiling essence. It tries to flee and Gamma follows, her blade pouring hate into the wound, sowing seeds of itself within the enemy. They float within, dormant, waiting to bloom.
It is forced to turn from the yawning void and, reluctantly, face her.
They fight.
It is said that she fought well. It is said that she died well. The Knight Commander will not have it otherwise. Whatever else is said however, Gamma of The Seven fell that day.
The order to retreat comes soon after. Barely two thousand survive the first retreat.
There is no second retreat.
By mid-afternoon the broken suns have swapped places, dappling the mountains in gold and the sky in blood. The caravan continues its slow and lonely way north.
Inside one of the waggons a cage door hangs open. Stretching happily outside it is a young boy. He is watching the man who saved him, eyes expectant. It is evident he wants the man to come with him, perhaps even hopes he might become part of their lives; a companion to his mother, a father to him.
The man has offered none of these things however, sitting quietly while the baby sucks down the last of the medicine.
‘So, I guess this is goodbye then?’ the boy says eventually.
The Vagrant nods.
Disappointed, he leaves the man and the baby alone in the waggon. It is quiet without the boy’s constant chatter.
The Vagrant stares at the coins in his hand, each with the power to buy and sell life. Only five remain now. They have been spent on necessities such as food and medicine as well as indulgences, acts of charity that do little to pay off the debt of conscience.
The last few coins have bought a boy’s freedom, a goat and a modicum of privacy for the journey. Of the three, only the goat can be classed as a necessity. Not many creatures survive the Blasted Lands without change. After the arrival of the infernals most died or were altered by the tainted energy that flowed from the Breach. Over time the survivors have by its infection bred far from their original forms until only a shadow of their former shape remains.
Although the goat is scrawny, bad tempered and stubborn, she is otherwise untainted and a reliable source of anemic grey milk.
Gradually the caravan slows, circling itself like a cat preparing a bed. With a groaning of wheels and bones, the waggons and their beasts of burden come to rest. People eat their rations sparingly, jealously eyeing their neighbour’s fare.
With renewed energy, the baby wakes and starts to cry. The fever is finally loosening its grip, allowing hunger to return in full force.
The Vagrant gets up quickly, gathering his things. He picks up the baby, covering it with his coat once more. Tucked in the dark warm space, it calms a little but continues to grumble as the Vagrant climbs out of the waggon.
When he approaches the goat, she eyes him with open suspicion. She tries to back away but is held in place by the wire tethering her to the waggon. Unlike many of the humans held in bondage to the caravan, the goat remains defiant. The Vagrant works quickly however, and soon the goat has capitulated to his wishes, chewing apathetically while he collects the precious liquid in an old tin cup.
A man approaches, fashionably starved, eyes alive with desperation. ‘Hey pal,’ he begins, mouth twitching. ‘Doin’ alright?’
The Vagrant inclines his head slowly.
‘What you got there? That a baby you carryin’?’
Sounds of the caravan can be clearly heard as the two men look at each other; people cooking on makeshift fires, bolts being tightened, bent spokes knocked back into line again, blades being sharpened.
‘C’mon,