Curse of the Mistwraith. Janny Wurts
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![Curse of the Mistwraith - Janny Wurts Curse of the Mistwraith - Janny Wurts The Wars of Light and Shadow](/cover_pre823564.jpg)
The features of the high mage hardened like a carving blasted by wind. Behind blank, stunned eyes, his mind locked on the memory of a black-haired boy at the moment he mastered his first lesson of illusionary magic.
‘But it works like music!’ Alight with the wonder of discovery, a grandson’s trusting joy had absolved in an instant all the anguish of a daughter’s youthful death.
The high mage clung to the rough stone of the sill. ‘Arithon is the most gifted apprentice I have ever trained.’ The listener’s hand settled lightly on the elder man’s shoulder in comfort. The touch was shrugged off in irritation. ‘Do you know what that boy renounced when he left to accept his father’s inheritance?’
The high mage directed his words through the window, as if the breakers which crashed on the rocks beneath could hear and respond to his pain. Harshly, he continued. ‘If Arithon suffers harm, Amroth’s king will wish Fate’s Wheel could turn backward, and past actions be revoked. I will repay every cruelty, in kind, on the mind and body of his firstborn.’
‘Who is also your grandson!’ cried the listener, frantic to avert the anger behind the high mage’s threat. But the entreaty fell upon ears deaf to all but the sigh of the breeze off the sea.
Fragments
Summoned by the officer on sea watch, Amroth’s senior admiral counts sails as his returning war-fleet breasts the horizon beyond Port Royal; and when the tally reaches nine, he curses s’Ffalenn for eight more delayed, destroyed or captured…
Aboard the warship Briane a healer sucks greedily at a rum flask in a vain attempt to dull the screams as drug-induced nightmares torment the man held captive in the sail-hold…
Under misty skies, in another place, a world awaits with a prophecy five centuries old, and not even its most wise yet know that a prince and a prisoner hold all hope for deliverance between them…
Twenty days out of South Isle, the last unaccounted warship breasted the horizon off Port Royal; Briane backed sail and dropped anchor in the harbour of Amroth’s capital. Word of her s’Ffalenn captive overturned propriety in the decorous court of the king. Shouting wildly, the nobles presiding in the council hall abandoned themselves to celebration. Briane’s first officer emerged from his audience with a dukedom; the king’s own collar of state circled his neck, and the fingers of both hands, including thumbs, were encrusted with rings bestowed by exuberant royal advisors. When word reached the streets, angry crowds gathered: the s’Ffalenn name was anathema in Amroth. Guardsmen in ceremonial regalia set about closing the stalls on Harbour Street, and the royal honour guard marched out under the crown prince’s direct command to transfer the Master of Shadow from Briane’s hold to the security of south keep’s dungeons.
‘The bastard sorcerer is mine to break,’ said the king.
The announcement brought a frown to the face of the realm’s high chancellor. His liege’s obsession for vengeance had caused events to transpire with unnatural speed. Although the facts of the prisoner’s condition were listed in the crown prince’s report, at present that document lay scattered on the carpet under the feet of a congratulatory crowd of favourites. The prince himself had been summarily dismissed to muster guardsmen; that others who were equally informed did not dare broach the subject was predictable. The king’s ire had too often broken the heads of the innocent over matters concerning the s’Ffalenn.
Within the city of Port Royal, one man alone remained oblivious to the commotion. Arithon s’Ffalenn never knew the men-at-arms who carried him through cordoned streets to the south keep of Amroth castle. Still drugged senseless, he heard none of the obscenities shouted by the boisterous mob which choked the alleys beneath the wall. The more zealous chanted still, while a smith replaced the wire which bound his hands with riveted cuffs and steel chain, without locks that might be manipulated by magecraft. When the guardsman dragged him roughly from the forge, the rabble’s screams of spite passed unnoticed; the cell which finally imprisoned the Master of Shadow was carved deep beneath the headland which sheltered Port Royal from the sea. No sound reached there but the rustle of rats. Shut in darkness behind a barred grille, the last s’Ffalenn lay on stone salted like frost with the residue of countless floods. Hours passed. The drug which had held Arithon passive for over two fortnights gradually weakened, and the first spark of consciousness returned.
He ached. His mouth burned with thirst and his eyelids seemed cast in lead. Aware, finally, of the chill which nagged at his flesh, Arithon tried to roll over. Movement touched off an explosion of pain in his head. He gasped. Overwhelmed by dizziness, he reached inward to restore his shattered self-command.
His intent escaped his will like dropped thread. Despite a master’s training under the sorcerers of Rauven, his thoughts frayed and drifted in disorder.
Something was seriously amiss.
Arithon forced himself to stillness. He started again, tried once more to engage the analytical detachment necessary to engage basic magecraft. Even small tricks of illusion required perfect integration of body and mind: a sorcerer held influence only over forces of lesser self-awareness.
But his skills answered with supreme reluctance. Distressed, Arithon fought to damp the pain which raged like flame across his forehead. Had he misjudged his balance of power? A mage who attempted to manipulate a superior force would incur backlash upon himself at the closing moment of contact. Arithon felt a small stir of fear. A mis-cast of this magnitude could not be careless error, but an act which bordered upon suicide. Why? He drew a shuddering breath.
The air smelled stale, damp, salt-sour as flats at ebb-tide. His eyes showed him vistas of blank darkness. Unable to pair either circumstance with logic, Arithon emptied his mind, compelled himself to solve his inner turmoil first. Step by step like a novice, he cut himself adrift from physical sensation. Discomfort made concentration difficult. After an interval he managed to align his mental awareness; though the exercise took an appalling amount of effort, at last he summoned mastery enough to pursue the reason.
With balanced precision, Arithon probed his physical self and compared what naturally should exist to any detail imposed from without. A cold something encircled his wrists and ankles. The pattern matched that of metal; steel. No botched enchantment had snared him here; somebody had set irons on him. Firmly Arithon turned the implications of that discovery aside. He probed deeper, dropped below the surface sensations of chill, ache and muscle cramp. The damage he found internally made him recoil. Control broke before a tide of horror, and memory returned of the desperation that had ruled his every action since capture. He had sought the clean stroke of the sword because he had not wanted to reach Amroth alive. But now, oh now, the s’Ilessid who had taken him had no right!
Arithon expelled a whistling breath, enraged by the nausea which cramped his gut. Instead of granting death, his captors had poisoned him, drugged him with an herb that ruined body and mind just to salve their king’s demand for vengeance.
Arithon stilled his anger, amazed that so simple an exercise sapped his whole will to complete. Enemies had forced him to live. He dared not allow them liberty to unravel his mind with drug madness. As a mage and a master, his responsibilities were uncompromising: the dangerous chance that his powers might be