Enchanter Redeemed. Sharon Ashwood
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Merlin had destroyed the world as he knew it. The question was what to do next.
As with many disasters, the beginning had been innocent enough. He’d lived in the kingdom of Camelot as the enchanter to King Arthur. Those were eventful years—someone was always trying to murder the king, antagonize a dragon or start a war. Often it was his rival in magic, Morgan LaFaye, who wanted Arthur’s crown for herself. In nearly every case, the first person Arthur called was Merlin, whether for magic, for advice or even just to complain. In that brief, wonderful time, the solitary enchanter had been part of a community. He’d had friends and drinking partners. He’d even kept pets.
Not that things were perfect. In those days demons roamed the mortal realms, causing untold suffering to everyone in their path. The witches, fae and human lords formed an alliance under Camelot’s banner to cast the demons out. Thousands of soldiers massed to do battle, but it was Merlin’s magic they counted on for victory. Merlin delivered and they won, but at a terrible cost. As a side effect of his final spell, the fae suffered irreparable damage and fled to nurse their wounds. In a parting shot, the fae swore to return and wreak vengeance on King Arthur and all of humankind.
No one knew when this attack would come. So, once again, Camelot turned to Merlin for answers. With a heavy heart, he summoned all the knights of Camelot to the Church of the Holy Well and put them into an enchanted sleep. For centuries they lay upon their tombs as stone statues, set to awaken when it was time to fight once more.
Centuries rolled by, and Merlin wandered many enchanted lands in search of a cure for the fae. Meanwhile, the Medievaland theme park bought the Church of the Holy Well and the stone knights and shipped them all to Carlyle, Washington, as a tourist attraction. In the process, many of Arthur’s knights were sold as museum pieces and curiosities.
When Merlin returned to the mortal realms, no one knew where the knights of the famous Round Table had gone. Camelot was in ruins. The fae—who had chosen Morgan LaFaye as their new and wicked queen—picked this moment to return, seeking vengeance. And, just in case his day wasn’t bad enough, the demons were back—including his ex.
Sorcerer, enchanter, wizard, witch, warlock—they were all job descriptions that were synonymous with “idiot.” A person could be born of witch stock and blessed or cursed with natural talents, but it was lunacy to make magic a profession.
This raised the question of precisely why Merlin Ambrosius had been a professional enchanter for over two thousand years and had earned the laughable title of Merlin the Wise. By most standards, he was the most powerful magic user in the land, but that wasn’t always an advantage. While Regular Joe Enchanter might have a bad day and blow up his cauldron, Merlin had ripped the souls out of the entire fae race. Merlin the Wise? Not so much.
And now here he was, about to peer through a portal torn through time and space to spy on the scariest creepy-crawlies to ever sprout horns.
His workshop was on the top level of an old warehouse, while the bottom floor was occupied by an automotive repair shop. It was a good arrangement, since Merlin preferred to work at night when the employees had gone home and wouldn’t be tempted to ask about funny smells, indoor hailstorms or a flock of flying toads. Today, though, the shop was shut and he had the place to himself. This was a definite bonus, even if it meant getting up before noon. Superstar wizard or not, stalking demons on a sunny afternoon was slightly less terrifying than on a dark