Blender For Dummies. Jason van Gumster

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Blender For Dummies - Jason van Gumster

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This icon marks something that I think you should try to keep in mind while working in Blender. Sometimes it’s a random tidbit of information, but more often than not, it’s something that you’ll run into repeatedly and is, therefore, worth remembering.

      

Working in 3D can involve some pretty heavy technical information. You can usually work just fine without ever having to know these things, but if you do take the time to understand it, I bet you dollars to donuts that you’ll be able to use Blender more effectively.

      

This icon doesn’t show up often, but when it does, I definitely recommend that you pay attention. You won’t blow up your computer if you overlook it, but you could lose work.

      

Blender is a fast-moving target. Quite a bit has changed since the previous edition of this book. These icons point out things that are new or different in Blender so that you can get to be at least as effective (and hopefully more effective) with the current version as you were with past versions.

      Blender For Dummies, 4th Edition, includes the following online goodies only for easy download:

       Cheat Sheet: You can find the Cheat Sheet for this book here: www.dummies.com/cheatsheet/blender

       Extras: I keep and maintain a website at blenderbasics.com with additional resources. I have a whole bunch of tutorials, both in written and in video format, specifically for readers of this book. Also, Blender’s a big, fast-moving program. I do my best on that site to chronicle changes in Blender that affect the content of this book (and perhaps share a new tip or two as well).

      Wondering where to start? The easy answer here would be to say “Just dive on in!” but that’s probably a bit too vague. This book is primarily intended as a reference, so if you already know what you’re looking for, flip over to the table of contents or index and start soaking in the Blendery goodness.

      If you’re just starting out, I suggest that you merely turn a couple of pages, start at Chapter 1, and enjoy the ride. And even if you’re the sort of person who knows exactly what you’re looking for, take the time to read through other sections of the book. You can find a bunch of valuable little bits of information that may help you work more effectively.

      Regardless of how you read this book, though, my one hope is that you find it to be a valuable resource that allows you to flex your creative muscles and, more importantly, have fun doing it.

      Wrapping Your Brain Around Blender

      Getting comfortable with Blender

      Customizing the interface

      Working in 3D

      Starting to create in Blender

      Discovering Blender

      IN THIS CHAPTER

      

Figuring out what Blender is and what it’s used for

      

Understanding Blender’s history

      

Getting familiar with the Blender interface

      In the world of 3D modeling and animation software, programs have traditionally been expensive — like, thousands-of-dollars-and-maybe-an-arm expensive. That’s changed a bit in the last few years, with software companies moving to more subscription-based ways of selling their programs. The entry cost is lower, but paying each month can still add up pretty quickly. There are some valid reasons for the high prices. Software companies spend millions of dollars and countless hours developing these programs. And the large production companies that buy this kind of software for their staff make enough money to afford the high cost, or they hire programmers and write their own in-house software.

      But what about us, you and me: the little folks? We are the ambitious dreamers with big ideas, high motivation … and tight budgets. How can we bring our ideas to life and our stories to screen, even if only on our own computer monitors? Granted, we could shell out the cash (and hopefully keep our arms) for the expensive programs that the pros use. But even then, animation is a highly collaborative art, and it’s difficult to produce anything in a reasonable amount of time without some help.

      We need quality software and a strong community to work, grow, and evolve with. Fortunately, Blender can provide us with both these things. This chapter is an introduction to Blender, its background, its interface, and its community.

      Blender is a free and open source 3D modeling and animation suite. Yikes! What a mouthful, huh? Put simply, Blender is a computer graphics program that allows you to produce high-quality still images and animations using three-dimensional geometry. It used to be that you’d only see the results of this work in animated feature films or high-budget television shows. These days, it’s way more pervasive. Computer-generated 3D graphics are everywhere. Almost every major film and television show involves some kind of 3D computer graphics and animation. (Even sporting events! Pay close attention to the animations that show the scores or players’ names.) And it’s not just film and TV; 3D graphics play a major role in video games, industrial design, scientific visualization, and architecture (to name just a few industries). In the right hands, Blender is capable of producing this kind of work. With a little patience and dedication, your hands can be the right hands.

      

One of the things that makes Blender different and special compared to other similar 3D software is that it is freely available without cost, and that it’s free and open source software.

      Being free of cost, as well as free (as in freedom) and open source, means that not only can you go to the Blender website (www.blender.org) and download the entire program right now without paying anything, but you can also freely download the source, or the code, that makes up the program. For most programs, the source code is a heavily guarded and

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