Innovation for Society. Joëlle Forest

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      Table of Contents

      1  Cover

      2  Title Page

      3  Copyright Page

      4  Introduction: The P.S.I. Approach to Thinking About the Meaning of Innovation

      5  1 Thinking About the Meaning of Innovation 1.1. Introduction 1.2. Why bring up the question of meaning? 1.3. The P.S.I. approach (Penser le Sens de l’Innovation) 1.4. References

      6  2 Curiosity Killed the Cat 2.1. Introduction 2.2. Origins, functions, definitions 2.3. Observing in order to innovate 2.4. Applications 2.5. Conclusion 2.6. References

      7  3 Identifying and Defining a Meaningful Problem 3.1. Introduction 3.2. The “problem” of the problem 3.3. What are the issues of meaning about the problem? 3.4. What should we do? 3.5. Conclusion 3.6. References

      8  4 Outlining the Meaning of Innovation Using Cartography 4.1. Introduction 4.2. History, definitions and concepts 4.3. Issues linked to cartography in regard to innovation 4.4. Applications 4.5. Conclusion 4.6. References

      9  5 Bringing Meanings to Life 5.1. Introduction 5.2. Creativity representations 5.3. Creativity issues 5.4. Key ingredients for creativity 5.5. Conclusion 5.6. References

      10  6 In Search of Hidden or Lost Meaning 6.1. Introduction 6.2. Collecting data through interviews 6.3. Thoughts on the meaning of an innovation: some examples 6.4. Applications 6.5. Conclusion 6.6. References

      11  7 Intermediary Representations as a Vector for Thinking About the Meaning of Innovation 7.1. Introduction 7.2. From the representation of the product to that of the meaning of innovation 7.3. Issues of intermediary representations in the innovation process 7.4. Implementations 7.5. Conclusion 7.6. References

      12  8 What if Innovation were Recounted to Me? 8.1. Introduction 8.2. Narrative functions 8.3. Issues and examples for thinking about meaning 8.4. Applications 8.5. Conclusion 8.6. References

      13  Conclusion

      14  Index

      15  Other titles from ISTE in Innovation, Entrepreneurship and Management

      16  End User License Agreement

      List of Tables

      1 Chapter 2Table 2.1. Highlighting the hardware system of an object. Example of a teenager’s...Table 2.2. Recording field notes (Marianne Chouteau and Céline Nguyen)...Table 2.3. A “bug-notebook (Designed by Marianne Chouteau and Célin...

      2 Chapter 5Table 5.1. Classification of ideas according to Guy Aznar [DEB 11, p. 144]...

      3 Chapter 6Table 6.1. Summary table showing the most important points made in an interview. Table 6.2. List of socio-technical issues that may be present in the interviews a...

      4 Chapter 7Table 7.1. Outline of a test plan

      5 Chapter 8Table 8.1. Drawing inspiration from fictional stories

      List

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