Museum Media. Группа авторов

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      1  Cover

      2  Title page

      3  Copyright

      4  LIST OF ILLUSTRATIONS

      5  EDITOR

      6  GENERAL EDITORS

      7  CONTRIBUTORS

      8  ACKNOWLEDGMENTS

      9  GENERAL EDITORS’ PREFACE TO MUSEUM STUDIES AND THE INTERNATIONAL HANDBOOKS OF MUSEUM STUDIES

      10  MUSEUM MEDIA An Introduction

      11  PART I: The Museum as Medium 1 MUSEUMS AND MEDIA ARCHAEOLOGY: An Interview with Wolfgang Ernst Acknowledgments Notes References 2 MEDIA ARCHAEOLOGY OF/IN THE MUSEUM Media archaeology and the memory booms “The persistence of vision” The “Big Picture Show,” Imperial War Museum North Conclusion Notes References 3 MUSEUMS AND THE CHALLENGE OF TRANSMEDIATION: The Case of Bristol’s Wildwalk Wildwalk and the NHU’s blue-chip wildlife documentaries Wildwalk and the “new zoos” Wildwalk as a hybrid museum Conclusions Notes References 4 MEDIATIZED MEMORY: Video Testimonies in Museums Video testimonies: Communicative memory as cultural memory The mediatization of the witness to history Turning video testimonies into museum objects Turning communicative memory into cultural memory Exhibiting video testimonies Video testimonies as didactic means Conclusion Notes References 5 VISIBLE AND INVISIBLE INSTITUTIONS: Cinema in the French Art Museum Film studies beyond the cinema, museum studies through the screen: An overview Setting the scene: Cinema and/in the French art museum Cinema and curatorship: Cinema and the twenty-first-century French art museum Cinematic rifts: Institutional tensions in the twenty-first-century French art museum Concluding thoughts Notes References 6 THE MUSEUM AS TV PRODUCER: Televisual Form in Curating, Commissioning, and Public Programming The era of expansion: Television at Long Beach Museum of Art Television and “new institutions” Art museums after the age of television Broadcast form in public programming Television production and contemporary art commissioning Conclusion: Coproduction, partnership, and publicity Acknowledgments Notes References 7 SIMKNOWLEDGE: What Museums Can Learn from Video Games Prehistoric simulation: The case of Walking with Dinosaurs Video games: Beyond the interactive database Simulacral knowledge Notes References Further Reading

      12  PART II: Mediation and Immersion 8 THE LIFE OF THINGS

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