Games | Game Design | Game Studies. Gundolf S. Freyermuth

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Games | Game Design | Game Studies - Gundolf S. Freyermuth

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and cultural change, all efforts to arrive at an ahistorical, systemically normative definition seem destined to fail from the outset. Advanced artistic production in modern times, after throwing off the chains of religion and tradition, has to approach the evolving lifestyles, topics, and contradictions of its time in new ways, again and again—it knows little of exemplary rules, the relevance of which are timeless. Like works of literature or the fine arts, like theatre plays or movies, digital games can be reduced to single concepts solely from a historical perspective.15

      HISTORICAL DEFINITION:

      THE ALTERITY OF DIGITAL GAMES

      By adapting the term alterity in order to make what it structurally contains fruitful for the historical theory of media, the first half of my assumption claims that digital games are not something entirely different from analog games, but rather that digital games are the specific other of analog games. As a medium, digital games form themselves through their indispensable intermedial relation to the medium of analog games. Only through this experience of alterity were digital games able to find their identity over the course of several decades. The second half of my assumption claims the same relationship—the dichotomous relationship of identity and alterity—between digital games and the linear audiovisions of cinema and television: that digital games are neither the same as nor radically different from linear audiovisions, but that digital games are the specific other of linear audiovisions.

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