Apps. Gerard Goggin

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which featured the Symbian OS with basic applications such as a diary. Microsoft adapted its Windows 95 desktop OS, launching Windows CE for the PDA market (Foley, 2000). In this highly competitive market, the dominant provider was Jeff Hawkin’s Palm Computing, famous for its Palm Pilot launched in 1996, which claimed 51 percent of the market in its first year (Chaston, 2016) and eventually 70 percent of the market and 10 million users worldwide (Foley, 2000). Pilloried as a “cult” (Brookshaw et al., 1997), the Palm Pilot also enjoyed a thriving applications ecosystem, boasting over 50,000 developers (Foley, 2000).

      In many ways, PDAs referred to a range of different things that might be combined together: “palmtops,” which were “‘miniature’ PCs … which use keyboards and run versions of PC software like Lotus 1-2-3 and word processors”; “electronic organizers”; “mobile telephones which combine a portable telephone with computer capabilities,” for example BellSouth and IBM’s 1994 Simon product; and “pen-based computers” such as Motorola’s Envoy (an early example of the persistence of stylus tools in mobile and portable devices) (Sakakibara et al., 1995, pp. 23–24). The applications had developed considerably in the intervening 15 or so years. Apart from their usefulness for office and home, PDAs were being considered and deployed around a range of specific settings: health, medical care, and nursing, diet and nutrition, education, disability support, safety inspections, and so on (Boudreau, 2010). One notable PDA app, for example, was a reader, not only for the Internet but also for newspaper and magazine content (Foley, 2000). On the cusp of the smartphone moment, there were at least four different PDA OS and eco-systems: Symbian, Palm, Linux, and Microsoft PDA (Quirce García, 2011).

      Through the history of calculators, PDAs and palm pilots, and games devices we can recognize the importance of handhelds and their accompanying software as predecessors of present-day apps. Building on these insights, it is important to cast the net wider still and log the wide range of media affordances and cultures of use that crop up in later instances of smartphones, being creatively leveraged by apps—and this will be explored in greater depth in chapter 4. For the present, we will turn to the most obvious predecessors of apps after handhelds: application, data, and content services; and OSs associated with the first, second, and third generations of cellular mobile phones.

      before going all alone, a new service provider [e.g. who has developed an app] should consider the options offered by 3rd parties. All network providers (operators) are open to new ideas … Developers can either contact them directly or go through major handset manufacturers. (Fitzek & Reichert, 2007, p. 15)

      While app developers are reliant on manufacturers and network providers, the threat lies in the fact that “[o]perators are large and powerful players” (p. 15).

      The result was a dispensation that lasted for the

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