Antakarana. Quest in Reality. Tatyana Shuklina

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Antakarana. Quest in Reality - Tatyana Shuklina

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style="font-size:15px;">      «I haven’t seen anything like this, because I don’t have your violent imagination. I remember only one thought constantly spinning in my head: what a fool I was that I did not know how to appreciate life. That’s all. No faces, no memories, no sound thoughts. Only: what a fool I was, how blind I was. Probably, I should be grateful to the organizers for opening my eyes.»

      «And are you grateful?»

      Alex laughs joylessly:

      «I’d hold each of them while the athlete polishes their smug faces. Tell me better about your visions.»

      «It’s rather strange,» I say thoughtfully, «I saw brightly and distinctly moments from life, people’s faces and some places from the past. For a split second, I experienced the same emotions as during that period of time. Some events are clear-cut, and some have completely faded from memory. The last memory was my older sister. She died tragically 20 years ago in a terrible car accident.»

      As soon as I say it out loud, I suddenly understand the reason for my sadness. No matter how successful and happy our life is, we will never be able to drive out ghosts from the past, survive the tragedies that have happened and heal the wounds inflicted. One way or another, they overtake us at the most unexpected moment and, when all bad things seem to be left behind forever, they fall down with a heavy and devastating load.

      Suddenly a thought comes to my mind. What if each of us has experienced a terrible loss in the past and now leads his ordinary life trying not to look back, because there is only pain and emptiness? At least this is some kind of clue! I make the first note in my notebook: «Common: past tragic losses?»

      «What are you writing there?» Alex cranks his neck curiously.

      «Plan how to seize a million dollars.»

***

      We talk to each other for a while. He tells a little about himself, generously seasoning the monologues with jokes and anecdotes. At the same time, the guy does not skimp on jokes about me.

      I am deliberately not mentioning anything about my assumption. At the first stage, I don’t want to share my thoughts and guesses with anyone else, even with Alex. The conversation encourages me a little, but I still feel miserable. The rest of the passengers are either asleep or in muffled conversations with each other.

      I decide to visit the restroom and follow to the rear of the plane. Suddenly, like a bolt from the blue, in the last row I notice a girl about 10 years old. She looks out the window and holds something tight to her chest. This is so unexpected that for a moment I am speechless. Although the rules did not mention anything about the age of the participants, I was sure that only adults are allowed to play. Does that mean she also had to go through that hell? Well, this is too much! It is inhumane and cynical to do such experiments on adults. But to subject children to such tests is a heinous crime. There is no limit to my indignation. I appeal to the girl:

      «Hi! What’s your name?»

      She turns her head to me, then looks away again without saying a word. I am amazed by her huge, serious and incredibly blue eyes. Combined with bright red hair and pale skin, they give the girl some kind of fantastic look. She reminds me of someone.

      «My name is Victoria or Lavina, whichever you prefer,» I make a second attempt. This time she doesn’t even turn in my direction. «You understand English? Are you scared? Maybe you need help?»

      No reaction. I stand in confusion for another minute, but the girl continues to ignore me. I decide to discuss this with Alex, but when I return, he is fast asleep, snoring in his chair. I make myself comfortable, close the eyes, and finally manage to fall into a restless sleep.

***

      I spend most of the flight sleeping. I retreat twice to the rear of the plane. The strange girl sits in her place, curled up and fast asleep. I am extremely surprised when I understand what kind of object she is holding tightly to her chest – a small chessboard. The thought of the mysterious passenger haunts me.

      Once Alex wakes up and I ask if he has noticed the strange girl behind us. He cheerfully replies with a shrug:

      All the boys and girls on this plane are strange. As for the absent-minded scientist behind you, he is just from another planet.

      I decide not to develop the topic with Alex and figure it out on my own. Maybe it’s just the daughter of one of the crew. Perhaps she doesn’t understand English or is playing the role of a character in one of the quest tasks. I open my notebook and make a note: «get to know the mysterious girl better.»

      We get a second lunch two hours before boarding. Despite my lack of appetite, this time I still eat the whole tray. The food seems bland, cold and totally tasteless. Alex makes a sarcastic comment «they know how to cook bad.»

      After the flight attendants have removed the leftover food, the monitor turns on, and a woman like my good old friend The Glossy Lady greets us dryly. She asks to listen to the rules again, which, as it seems to me, everyone has already learned by heart:

      1. The location of the game, tasks and situations, methods of organization and equipment are the intellectual property of the Corporation and must be kept in strict confidence.

      2. When communicating, the participants should use the following terminology: Location – the place where the quest takes part, Players – participants in the quest, Platform – the gathering place for Players to discuss current tasks, Bungalow – the place of residence of the Players, Cell – the Player’s room. This rule is advisory in nature.

      3. The players’ communication language is exclusively English.

      4. Play names should be used throughout the game. This rule is advisory in nature.

      5. At the Location, the Organizers will provide the Players with everything necessary for the Game. Each Player has the right to take with him one piece of home, such as an amulet, photograph, personal item, accessory, stationery or small piece of clothing. All electronic devices, especially communication facilities, are strictly prohibited for use in the Location.

      6. The player is obliged to wear wardrobe items and use only things provided by the Organizers in everyday life.

      7. Daily schedule: wake up strictly at 9:00, going to bed strictly at 21:00. By this time, each Player must be in his cell alone, have already had dinner, taken a shower, put on the provided set of clothes and gone to his bed. Healthy and prolonged sleep is an absolute must in the Game. Each Player determines the meal time for himself.

      8. Every morning for seven days, the Players will be asked situations with detailed instructions. When completing tasks, players are guided by their own decisions. The organizers do not interfere in the decision-making process and the development of strategies for completing tasks under no circumstances.

      9. Only one Player can win the Game, however, joint problem solving is encouraged until the final.

      10. Under no circumstances the Players have the right to leave the Location and independently remove the Game Coordinators from their forearms before the Game’s end.

      11. The Players will be punished for violation of the rules of the Game, and eliminated from the Game for significant violations.

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