Autonomy: The Quest to Build the Driverless Car - And How It Will Reshape Our World. Lawrence Burns

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in the two and a half hours that passed between the end of the school day and the store’s closing time.

      By the time Thrun’s parents bought him a used NorthStar Horizon personal computer, the young man was able to program simple video games. He wrote a virtual simulation of the Rubik’s Cube. Another feat involved coding the member database for his family’s tennis club. One gets a sense that Thrun roved through his adolescence seeking out challenging problems that he would use to test his programming ability. The same method would predominate in Thrun’s academic and professional life. He enrolled in the computer science department at the University of Bonn. Artificial intelligence attracted him because, in comparison to humans, with their sometimes irrational, inscrutable behavior, Thrun felt he could fully grasp the reasons a software program acted the way it did.

      In 1990, the University of Bonn bought a Japanese robotic arm as a research tool. Thrun distinguished himself by using a neural network to teach the robot how to catch a rolling ball. The resultant academic paper was accepted to an American artificial intelligence conference, Neural Information Processing Systems. The trip was a turning point for Thrun, who was then twenty-two. He’d discovered people exactly like him—a whole community of “psychologists and statisticians and computer scientists all working together to understand how to make machines learn.” From that moment on Thrun focused on writing academic papers so he could attend more AI conferences. Through such gatherings, Carnegie Mellon AI legend Alex Waibel became a mentor, as did Thrun’s future thesis adviser, Tom Mitchell. Thrun joined the CMU faculty after he earned his PhD in computer science and statistics from the University of Bonn in 1995.

      One of the most interesting projects Thrun worked on in Pittsburgh was the creation of a robot tour guide for museums. In keeping with the kitsch factor the public associated with robots—think the 1986 comedy Short Circuit, the TV show Knight Rider and Data, the well-meaning android on Star Trek: The Next Generation—the tour guide that Thrun constructed, Minerva, included a pair of camera lenses for eyes and a red mouth that could tilt into a frown to indicate displeasure. As a publicity stunt to demonstrate the capabilities of technology, Minerva even provided tours to visitors of Washington’s Smithsonian Museum.

      It turned out programming a robot to navigate through a museum was a surprisingly complex challenge. Minerva would share the museum floor with dozens of human tourists—as well as valuable museum exhibits. How to engineer the creature so that it didn’t bump into an exhibit? How to write the code so that it didn’t roll over a child?

      Six years before DARPA staged its first Grand Challenge, in 1998, Thrun equipped Minerva with laser-range finders. Then he loaded the robot with a machine-learning algorithm and sent it out on the museum floor at night, without any tourists around. Minerva wandered around the exhibits, sending out laser beams and creating a map of its environment. Then, when the museum was open, with humans sharing the same floor as the robot, Minerva would use this map to locate itself. The map also provided a way for Minerva to avoid running into humans. The robot would assume any new obstacle that hadn’t been on the original map was a human, causing Minerva to stop safely.

      The tour guide was a big hit, and Thrun used the acclaim to handle the software side of other projects. For example, Whittaker convinced Thrun to join the team that built the Groundhog robot that aimed to make it safer for Appalachian coal miners to retrieve their underground ore. Maps didn’t exist for older, decommissioned mines in the area, which could cause problems. In 2002, for example, nine workers toiling in Pennsylvania’s Quecreek mine were trapped by water when they breached an adjacent passageway that had been abandoned for years and flooded sometime along the way. The miners escaped after three days, but Whittaker took the accident as a challenge and, in just two months, with Thrun working on the SLAM programming, created a robot that could be dropped into old mines to scan the passageways and create 3-D maps for reference.

      DARPA’s series of challenges fascinated Thrun. When Thrun was eighteen, in 1986, his best friend, Harald, was invited for a ride in another friend’s new Audi Quattro. It was an icy day, and the driver was going too fast and ran the Quattro headfirst into a truck. Harald died instantly. The impact was so strong that his seat belt was shredded. The crash would forever haunt the German robotics professor.

      Thrun saw self-driving cars as a way to make automobile transportation safer, to avoid crashes like the one that killed his friend. He did some thinking about the problem after the first Grand Challenge. The fact that DARPA created waypoints along the route really simplified the problem, he figured. Programming Minerva to navigate the fast-changing and crowded environment of the Smithsonian Museum rivaled the complexity of the self-driving-car problem. Before he left Carnegie Mellon, he went to Red Whittaker with an offer. “Look,” Thrun told the older robotics legend. “I’ve been recruited from Stanford, but for the next Grand Challenge, I would love to help you.”

      “Had he said yes,” Thrun recalls, “I would have happily served on his team and never have started my own team.”

      But Whittaker declined Thrun’s offer, presumably because he wanted to keep Red Team exclusive to people associated with Carnegie Mellon. After Montemerlo’s presentation, Thrun considered whether to enter the second challenge himself. Red Team had taken a year to build a robot that went 7.3 miles. If Thrun’s new lab could do better, they’d go a long way toward establishing a national reputation. SLAM would be integral to a successful performance, and Thrun and Montemerlo were two of the world’s leading experts on the topic. Thrun basically figured, why not?

      So on August 14, when DARPA staged a conference for potential competitors, Thrun brought Montemerlo and several other members of his team. The conference was held in Anaheim, California. Despite the negative media coverage of the first race, even more competitors came out this time around: more than 500 people from 42 states and 7 different countries attended the 2004 competitors’ conference. Ultimately, 195 teams would register to compete, nearly double the number that signed up for the first race.

      Including, of course, the Red Team. The summer after the debacle in the desert, Urmson went off and completed his PhD, then got a job working for Science Applications International Corporation, the government contractor that had sponsored Sandstorm. Urmson’s assignment was to work with Red Whittaker and Red Team on the second DARPA race. Urmson’s hopes were considerably higher for the second challenge. They’d have another eighteen months to perfect Sandstorm’s development. And they’d be doing so with a more professional group, including several engineers from Caterpillar, the construction-equipment manufacturer. The budget was bigger, at $3 million. The atmosphere was different, too. The first time out there was youthful enthusiasm. This time, there was an almost grim determination.

      “I signed up to win the Grand Challenge,” Whittaker proclaimed. “This time around, the Red Team will be more like a Red Army.”

      It was inevitable that the Stanford and Carnegie Mellon teams would bump into each other at the preliminary conference. Urmson noticed that Montemerlo was carrying a sheaf of papers in his hand that turned out to be the technical paper Urmson had written after the first race. The paper described the most intimate details of Red Team’s approach. Publishing for the rest of the robotics community the secrets of all competitors’ approaches had been one of DARPA’s conditions of entry. It was a good strategy. In the spirit of academia, sharing intelligence meant the whole field progressed faster. But it also made things more difficult for Whittaker and Urmson. As the country’s leading robotics lab they’d had a head start for the first race. Publishing their approach brought everyone else closer to the Red Team’s level. And the defectors, Montemerlo and Thrun, were brilliant people. That they were entering meant the prize was no longer Carnegie Mellon’s to take. Now, heading into the second challenge, Red Team faced its most serious competition yet.

      Early on in its preparations, Red Team decided to

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