The Essential Works of Henri Bergson. Henri Bergson
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For a man to make a resolution never henceforth to say what he does not think, even though he "openly defy the whole human race," is not necessarily laughable; it is only a phase of life at its highest and best. For another man, through amiability, selfishness, or disdain, to prefer to flatter people is only another phase of life; there is nothing in it to make us laugh. You may even combine these two men into one, and arrange that the individual waver between offensive frankness and delusive politeness, this duel between two opposing feelings will not even then be comic, rather it will appear the essence of seriousness if these two feelings through their very distinctness complete each other, develop side by side, and make up between them a composite mental condition, adopting, in short, a modus vivendi which merely gives us the complex impression of life. But imagine these two feelings as INELASTIC and unvarying elements in a really living man, make him oscillate from one to the other; above all, arrange that this oscillation becomes entirely mechanical by adopting the well-known form of some habitual, simple, childish contrivance: then you will get the image we have so far found in all laughable objects, SOMETHING MECHANICAL IN SOMETHING LIVING; in fact, something comic.
We have dwelt on this first image, the Jack-in-the-box, sufficiently to show how comic fancy gradually converts a material mechanism into a moral one. Now we will consider one or two other games, confining ourselves to their most striking aspects.
2. THE DANCING-JACK. — There are innumerable comedies in which one of the characters thinks he is speaking and acting freely, and, consequently, retains all the essentials of life, whereas, viewed from a certain standpoint, he appears as a mere toy in the hands of another who is playing with him. The transition is easily made, from the dancing-jack which a child works with a string, to Geronte and Argante manipulated by Scapin. Listen to Scapin himself: "The MACHINE is all there"; and again: "Providence has brought them into my net," etc. Instinctively, and because one would rather be a cheat than be cheated, in imagination at all events, the spectator sides with the knaves; and for the rest of the time, like a child who has persuaded his playmate to lend him his doll, he takes hold of the strings himself and makes the marionette come and go on the stage as he pleases. But this latter condition is not indispensable; we can remain outside the pale of what is taking place if only we retain the distinct impression of a mechanical arrangement. This is what happens whenever one of the characters vacillates between two contrary opinions, each in turn appealing to him, as when Panurge asks Tom, Dick, and Harry whether or no he ought to get married. Note that, in such a case, a comic author is always careful to PERSONIFY the two opposing decisions. For, if there is no spectator, there must at all events be actors to hold the strings.
All that is serious in life comes from our freedom. The feelings we have matured, the passions we have brooded over, the actions we have weighed, decided upon, and carried through, in short, all that comes from us and is our very own, these are the things that give life its ofttimes dramatic and generally grave aspect. What, then, is requisite to transform all this into a comedy? Merely to fancy that our seeming, freedom conceals the strings of a dancing-Jack, and that we are, as the poet says,
... humble marionettes The wires of which are pulled by Fate.1
So there is not a real, a serious, or even a dramatic scene that fancy cannot render comic by simply calling forth this image. Nor is there a game for which a wider field lies open.
3. THE SNOW-BALL. — The farther we proceed in this investigation into the methods of comedy, the more clearly we see the part played by childhood's memories. These memories refer, perhaps, less to any special game than to the mechanical device of which that game is a particular instance. The same general device, moreover, may be met with in widely different games, just as the same operatic air is found in many different arrangements and variations. What is here of importance and is retained in the mind, what passes by imperceptible stages from the games of a child to those of a man, is the mental diagram, the skeleton outline of the combination, or, if you like, the abstract formula of which these games are particular illustrations. Take, for instance, the rolling snow-ball, which increases in size as it moves along. We might just as well think of toy soldiers standing behind one another. Push the first and it tumbles down on the second, this latter knocks down the third, and the state of things goes from bad to worse until they all lie prone on the floor. Or again, take a house of cards that has been built up with infinite care: the first you touch seems uncertain whether to move or not, its tottering neighbour comes to a quicker decision, and the work of destruction, gathering momentum as it goes on, rushes headlong to the final collapse.
These instances are all different, but they suggest the same abstract vision, that of an effect which grows by arithmetical progression, so that the cause, insignificant at the outset, culminates by a necessary evolution in a result as important as it is unexpected. Now let us open a children's picture-book; we shall find this arrangement already on the high road to becoming comic. Here, for instance — in one of the comic chap-books picked up by chance — we have a caller rushing violently into a drawing-room; he knocks against a lady, who upsets her cup of tea over an old gentleman, who slips against a glass window which falls in the street on to the head of a constable, who sets the whole police force agog, etc. The same arrangement reappears in many a picture intended for grownup persons. In the "stories without words" sketched by humorous artists we are often shown an object which moves from place to place, and persons who are closely connected with it, so that through a series of scenes a change in the position of the object mechanically brings about increasingly serious changes in the situation of the persons. Let us now turn to comedy. Many a droll scene, many a comedy even, may be referred to this simple type. Read the speech of Chicanneau in the Plaideurs: here we find lawsuits within lawsuits, and the mechanism works faster and faster — Racine produces in us this feeling of increasing acceleration by crowding his law terms ever closer together — until the lawsuit over a truss of hay costs the plaintiff the best part of his fortune. And again the same arrangement occurs in certain scenes of Don Quixote; for instance, in the inn scene, where, by an extraordinary concatenation of circumstances, the mule-driver strikes Sancho, who belabours Maritornes, upon whom the innkeeper falls, etc. Finally, let us pass to the light comedy of to-day. Need we call to mind all the forms in which this same combination appears? There is one that is employed rather frequently. For instance, a certain thing, say a letter, happens to be of supreme importance to a certain person and must be recovered at all costs. This thing, which always vanishes just when you think you have caught it, pervades the entire play, "rolling up" increasingly serious and unexpected incidents as it proceeds. All this is far more like a child's game than appears at first blush. Once more the effect produced is that of the snowball.
It is the characteristic of a mechanical combination to be generally REVERSIBLE. A child is delighted when he sees the ball in a game of ninepins knocking down everything in its way and spreading havoc in all directions; he laughs louder than ever when the ball returns to its starting-point after twists and turns and waverings of every kind. In other words, the mechanism just described is laughable even when rectilinear, it is much more so on becoming circular and when every effort the player makes,