Mathematical Basics of Motion and Deformation in Computer Graphics. Ken Anjyo
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Mathematical Basics of Motion and Deformation in Computer Graphics
Second Edition
Synthesis Lectures on Visual Computing
Computer Graphics, Animation, ComputationalPhotography, and Imaging
Editor
Brian A. Barsky, University of California, Berkeley
This series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.
Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition
Ken Anjyo and Hiroyuki Ochiai
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Geometric Continuity of Curves and Surfaces
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2016
Heterogeneous Spatial Data: Fusion, Modeling, and Analysis for GIS Applications
Giuseppe Patanè and Michela Spagnuolo
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Geometric and Discrete Path Planning for Interactive Virtual Worlds
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2016
An Introduction to Verification of Visualization Techniques
Tiago Etiene, Robert M. Kirby, and Cláudio T. Silva
2015
Virtual Crowds: Steps Toward Behavioral Realism
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, and Norm Badler
2015
Finite Element Method Simulation of 3D Deformable Solids
Eftychios Sifakis and Jernej Barbic
2015
Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo
Ricardo Marques, Christian Bouville, Luís Paulo Santos, and Kadi Bouatouch
2015
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe and Kenny Erleben
2015
Mathematical Basics of Motion and Deformation in Computer Graphics
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2014
Mathematical Tools for Shape Analysis and Description
Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, and Michela Spagnuolo
2014
Information Theory Tools for Image Processing
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2014
Gazing at Games: An Introduction to Eye Tracking Control
Veronica Sundstedt
2012
Rethinking Quaternions
Ron Goldman
2010
Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, and Ivan Viola
2009
Introductory Tiling Theory for Computer Graphics
Craig S. Kaplan
2009
Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek and Pascal Gautron
2009
Wang Tiles in Computer Graphics
Ares Lagae
2009
Virtual Crowds: Methods, Simulation, and Control
Nuria Pelechano, Jan M. Allbeck, and Norman I. Badler
2008
Interactive Shape Design
Marie-Paule Cani, Takeo Igarashi, and Geoff Wyvill
2008
Real-Time Massive Model Rendering
Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha
2008
High Dynamic Range Video
Karol Myszkowski, Rafal Mantiuk, and Grzegorz Krawczyk
2008
GPU-Based Techniques for Global Illumination Effects
László Szirmay-Kalos, László Szécsi, and Mateu Sbert
2008
High Dynamic Range Image Reconstruction
Asla M. Sá, Paulo Cezar Carvalho, and Luiz Velho
2008
High Fidelity Haptic Rendering
Miguel A. Otaduy and Ming C. Lin
2006
A Blossoming Development of Splines
Stephen Mann
2006
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