Mathematical Basics of Motion and Deformation in Computer Graphics. Ken Anjyo

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Mathematical Basics of Motion and Deformation in Computer Graphics - Ken Anjyo Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging

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      Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

      Ken Anjyo and Hiroyuki Ochiai

       www.morganclaypool.com

      ISBN: 9781627056977 paperback

      ISBN: 9781627059848 ebook

      DOI 10.2200/S00766ED1V01Y201704VCP027

      A Publication in the Morgan & Claypool Publishers series

       SYNTHESIS LECTURES ON VISUAL COMPUTING: COMPUTER GRAPHICS, ANIMATION, COMPUTATIONAL PHOTOGRAPHY, AND IMAGING

      Lecture #27

      Series Editor: Brian A. Barsky, University of California, Berkeley

      Series ISSN

      Print 2469-4215 Electronic 2469-4223

       Mathematical Basics of Motion and Deformation in Computer Graphics

       Second Edition

      Ken Anjyo

      OLM Digital, Inc.

      Hiroyuki Ochiai

      Kyushu University

       SYNTHESIS LECTURES ON VISUAL COMPUTING: COMPUTER GRAPHICS, ANIMATION, COMPUTATIONAL PHOTOGRAPHY, AND IMAGING #27

Image

       ABSTRACT

      This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

      This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

       KEYWORDS

      motion, deformation, quaternion, Lie group, Lie algebra

       Contents

       Preface

       Preface to the Second Edition

       Symbols and Notations

       1 Introduction

       2 Rigid Transformation

       2.1 2D Translation

       2.2 2D Rotation

       2.3 2D Rigid Transformation

       2.4 2D Reflection

       2.5 3D Rotation: Axis-angle

       2.6 3D Rotation: Euler Angle

       2.7 3D Rotation: Quaternion

       2.8 Dual Quaternion

       2.9 Using Complex Numbers

       2.10 Dual Complex Numbers

       2.11 Homogeneous Expression of Rigid Transformations

       3 Affine Transformation

       3.1 Several Classes of Transformations

       3.2 Semidirect Product

       3.3 Decomposition of the Set of Matrices

       3.3.1 Polar Decomposition

       3.3.2 Diagonalization of Positive Definite Symmetric Matrix

       3.3.3 Singular Value Decomposition (SVD)

       4 Exponential and Logarithm of Matrices

       4.1 Definitions and Basic Properties

       4.2 Lie Algebra

       4.3 Exponential Map from Lie Algebra

       4.4 Another Definition of Lie Algebra

       4.5 Lie Algebra and Decomposition

       4.6 Loss of Continuity: Singularities of the Exponential Map

       4.7 The Field of Blending

       5 2D Affine Transformation between Two Triangles

       5.1 Triangles and an Affine Transformation

       5.2 Comparison of Three Interpolation Methods

       6 Global 2D Shape Interpolation

       6.1 Local to Global

       6.2 Formulation

       6.3 Error Function for Global Interpolation

       6.4 Examples of Local Error Functions

       6.5 Examples of Constraint

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