Virtual Material Acquisition and Representation for Computer Graphics. Dar'ya Guarnera
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Virtual Material Acquisition and Representation for Computer Graphics
Synthesis Lectures on Visual Computing
Editor
Brian Barsky, University of California, Berkeley
This series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.
Virtual Material Acquisition and Representation for Computer Graphics
Dar’ya Guarnera and Giuseppe Claudio Guarnera
2017
Stochastic Partial Differential Equations for Computer Vision with Uncertain Data
Tobias Preusser, Robert M. Kirby, and Torben Pätz
2017
An Introduction to Laplacian Spectral Distances and Kernels: Theory, Computation, and Applications
Giuseppe Patanè
2017
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken Anjyo and Hiroyuki Ochiai
2017
Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar, Manjunath V. Joshi, and Nilay L. Khatri
2016
Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
2016
Heterogeneous Spatial Data: Fusion, Modeling, and Analysis for GIS Applications
Giuseppe Patanè and Michela Spagnuolo
2016
Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann and Mubbasir Kapadia
2016
An Introduction to Verification of Visualization Techniques
Tiago Etiene, Robert M. Kirby, and Cláudio T. Silva
2015
Virtual Crowds: Steps Toward Behavioral Realism
Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, and Norm Badler
2015
Finite Element Method Simulation of 3D Deformable Solids
Eftychios Sifakis and Jernej Barbič
2015
Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo
Ricardo Marques, Christian Bouville, Luís Paulo Santos, and Kadi Bouatouch
2015
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe and Kenny Erleben
2015
Mathematical Basics of Motion and Deformation in Computer Graphics
Ken Anjyo and Hiroyuki Ochiai
2014
Mathematical Tools for Shape Analysis and Description
Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, and Michela Spagnuolo
2014
Information Theory Tools for Image Processing
Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu, and Mateu Sbert
2014
Gazing at Games: An Introduction to Eye Tracking Control
Veronica Sundstedt
2012
Rethinking Quaternions
Ron Goldman
2010
Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, and Ivan Viola
2009
Introductory Tiling Theory for Computer Graphics
Craig S. Kaplan
2009
Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek and Pascal Gautron
2009
Wang Tiles in Computer Graphics
Ares Lagae
2009
Virtual Crowds: Methods, Simulation, and Control
Nuria Pelechano, Jan M. Allbeck, and Norman I. Badler
2008
Interactive Shape Design
Marie-Paule Cani, Takeo Igarashi, and Geoff Wyvill
2008
Real-Time Massive Model Rendering
Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha
2008
High Dynamic Range Video
Karol Myszkowski, Rafal Mantiuk, and Grzegorz Krawczyk
2008
GPU-Based Techniques for Global Illumination Effects
László Szirmay-Kalos, László Szécsi, and Mateu Sbert
2008
High Dynamic Range Image Reconstruction
Asla M. Sá, Paulo Cezar Carvalho, and Luiz Velho
2008