Virtual Material Acquisition and Representation for Computer Graphics. Dar'ya Guarnera
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Copyright © 2018 by Morgan & Claypool
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopy, recording, or any other except for brief quotations in printed reviews, without the prior permission of the publisher.
Virtual Material Acquisition and Representation for Computer Graphics
Dar’ya Guarnera and Giuseppe Claudio Guarnera
ISBN: 9781681731452 paperback
ISBN: 9781681731469 ebook
ISBN: 9781681732640 hardcover
DOI 10.2200/S00817ED1V01Y201711VCP030
A Publication in the Morgan & Claypool Publishers series
Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging
Lecture #30
Series Editor: Brian Barsky, University of California, Berkeley
Series ISSN
Print 2469-4215 Electronic 2469-4223
Virtual Material Acquisition and Representation for Computer Graphics
Dar’ya Guarnera and Giuseppe Claudio Guarnera
Norwegian University of Science and Technology
SYNTHESIS LECTURES ON VISUAL COMPUTING #30
ABSTRACT
This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.
KEYWORDS
virtual materials, reflectance models, reflectance acquisition, BRDF
Contents
3.1 Phenomenological Models
3.1.1 Phenomenological Models for Isotropic Materials
3.1.2 Phenomenological Models for Anisotropic Materials
3.2 Physically Based Models
3.2.1 Physically Based Models for Isotropic Materials
3.2.2 Physically Based Models for Anisotropic Materials
3.3 Data-Driven Models
3.3.1 Data-Driven Models for Isotropic Materials
3.3.2 Data-Driven Models for Anisotropic Materials
3.4 Available Resources for BRDF Data Fitting and Visualisation
4.1 Gonioreflectometers
4.2 Image-Based Measurement
4.3 Catadioptric Measurement Setups
4.4 Spherical and Hemispherical Gantry
4.5 LCD Light Source
4.6 Flash Illumination and Other Capture Setups