Gaming As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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answer to this question is clearly defined’.

      There are two ways in which you can choose to interpret this statement;

      1.how aware are you that the answer to the question is clearly defined

      2.for more in-depth analysis you can choose to gather evidence and confirm the answer to the question. This obviously will take more time, most Self-Assessment users opt for the first way to interpret the question and dig deeper later on based on the outcome of the overall Self-Assessment.

      A score of ‘1’ would mean that the answer is not clear at all, where a ‘5’ would mean the answer is crystal clear and defined. Leave emtpy when the question is not applicable or you don’t want to answer it, you can skip it without affecting your score. Write your score in the space provided.

      After you have responded to all the appropriate statements in each section, compute your average score for that section, using the formula provided, and round to the nearest tenth. Then transfer to the corresponding spoke in the Gaming As A Service Scorecard on the second next page of the Self-Assessment.

      Your completed Gaming As A Service Scorecard will give you a clear presentation of which Gaming As A Service areas need attention.

      Gaming As A Service

      Scorecard Example

      Example of how the finalized Scorecard can look like:

      Gaming As A Service

      Scorecard

      Your Scores:

      BEGINNING OF THE

      SELF-ASSESSMENT:

      Table of Contents

      About The Art of Service7

      Included Resources - how to access7

      Purpose of this Self-Assessment9

      How to use the Self-Assessment10

      Gaming As A Service

      Scorecard Example12

      Gaming As A Service

      Scorecard13

      BEGINNING OF THE

      SELF-ASSESSMENT:14

      CRITERION #1: RECOGNIZE15

      CRITERION #2: DEFINE:27

      CRITERION #3: MEASURE:43

      CRITERION #4: ANALYZE:58

      CRITERION #5: IMPROVE:74

      CRITERION #6: CONTROL:90

      CRITERION #7: SUSTAIN:102

      Gaming As A Service and Managing Projects, Criteria for Project Managers:127

      1.0 Initiating Process Group: Gaming As A Service128

      1.1 Project Charter: Gaming As A Service130

      1.2 Stakeholder Register: Gaming As A Service132

      1.3 Stakeholder Analysis Matrix: Gaming As A Service133

      2.0 Planning Process Group: Gaming As A Service135

      2.1 Project Management Plan: Gaming As A Service137

      2.2 Scope Management Plan: Gaming As A Service139

      2.3 Requirements Management Plan: Gaming As A Service141

      2.4 Requirements Documentation: Gaming As A Service143

      2.5 Requirements Traceability Matrix: Gaming As A Service145

      2.6 Project Scope Statement: Gaming As A Service147

      2.7 Assumption and Constraint Log: Gaming As A Service149

      2.8 Work Breakdown Structure: Gaming As A Service151

      2.9 WBS Dictionary: Gaming As A Service153

      2.10 Schedule Management Plan: Gaming As A Service156

      2.11 Activity List: Gaming As A Service158

      2.12 Activity Attributes: Gaming As A Service160

      2.13 Milestone List: Gaming As A Service162

      2.14 Network Diagram: Gaming As A Service164

      2.15 Activity Resource Requirements: Gaming As A Service166

      2.16 Resource Breakdown Structure: Gaming As A Service168

      2.17 Activity Duration Estimates: Gaming As A Service170

      2.18 Duration Estimating Worksheet: Gaming As A Service173

      2.19 Project Schedule: Gaming As A Service175

      2.20 Cost Management Plan: Gaming As A Service177

      2.21 Activity Cost Estimates: Gaming As A Service179

      2.22 Cost Estimating Worksheet: Gaming As A Service181

      2.23 Cost Baseline: Gaming As A Service183

      2.24 Quality Management Plan: Gaming As A Service185

      2.25 Quality Metrics: Gaming As A Service187

      2.26 Process Improvement Plan: Gaming As A Service189

      2.27 Responsibility Assignment Matrix: Gaming As A Service191

      2.28 Roles and Responsibilities: Gaming As A Service193

      2.29 Human Resource Management Plan: Gaming As A Service195

      2.30 Communications Management Plan: Gaming As A Service197

      2.31 Risk Management Plan: Gaming As A Service199

      2.32 Risk Register: Gaming As A Service201

      2.33 Probability and Impact Assessment: Gaming As A Service203

      2.34 Probability and Impact Matrix: Gaming As A Service205

      2.35 Risk Data Sheet: Gaming As A Service207

      2.36 Procurement Management Plan: Gaming As A Service209

      2.37 Source Selection Criteria: Gaming As A Service211

      2.38 Stakeholder Management Plan: Gaming As A Service213

      2.39 Change Management Plan: Gaming As A Service215

      3.0

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