Gaming As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Executing Process Group: Gaming As A Service217

      3.1 Team Member Status Report: Gaming As A Service219

      3.2 Change Request: Gaming As A Service221

      3.3 Change Log: Gaming As A Service223

      3.4 Decision Log: Gaming As A Service225

      3.5 Quality Audit: Gaming As A Service227

      3.6 Team Directory: Gaming As A Service229

      3.7 Team Operating Agreement: Gaming As A Service231

      3.8 Team Performance Assessment: Gaming As A Service233

      3.9 Team Member Performance Assessment: Gaming As A Service235

      3.10 Issue Log: Gaming As A Service237

      4.0 Monitoring and Controlling Process Group: Gaming As A Service239

      4.1 Project Performance Report: Gaming As A Service241

      4.2 Variance Analysis: Gaming As A Service243

      4.3 Earned Value Status: Gaming As A Service245

      4.4 Risk Audit: Gaming As A Service247

      4.5 Contractor Status Report: Gaming As A Service249

      4.6 Formal Acceptance: Gaming As A Service251

      5.0 Closing Process Group: Gaming As A Service253

      5.1 Procurement Audit: Gaming As A Service255

      5.2 Contract Close-Out: Gaming As A Service257

      5.3 Project or Phase Close-Out: Gaming As A Service259

      5.4 Lessons Learned: Gaming As A Service261

      Index263

      CRITERION #1: RECOGNIZE

      INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Will new equipment/products be required to facilitate Gaming as a service delivery, for example is new software needed?

      <--- Score

      2. Why is this needed?

      <--- Score

      3. Whom do you really need or want to serve?

      <--- Score

      4. How does it fit into your organizational needs and tasks?

      <--- Score

      5. What Gaming as a service capabilities do you need?

      <--- Score

      6. Who defines the rules in relation to any given issue?

      <--- Score

      7. Which needs are not included or involved?

      <--- Score

      8. Do you know what you need to know about Gaming as a service?

      <--- Score

      9. What is the recognized need?

      <--- Score

      10. Are there recognized Gaming as a service problems?

      <--- Score

      11. How do you assess your Gaming as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?

      <--- Score

      12. Have you identified your Gaming as a service key performance indicators?

      <--- Score

      13. Where do you need to exercise leadership?

      <--- Score

      14. What extra resources will you need?

      <--- Score

      15. What are the timeframes required to resolve each of the issues/problems?

      <--- Score

      16. Are problem definition and motivation clearly presented?

      <--- Score

      17. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

      <--- Score

      18. Will a response program recognize when a crisis occurs and provide some level of response?

      <--- Score

      19. How many trainings, in total, are needed?

      <--- Score

      20. Will Gaming as a service deliverables need to be tested and, if so, by whom?

      <--- Score

      21. Who should resolve the Gaming as a service issues?

      <--- Score

      22. What do employees need in the short term?

      <--- Score

      23. What is the Gaming as a service problem definition? What do you need to resolve?

      <--- Score

      24. To what extent does each concerned units management team recognize Gaming as a service as an effective investment?

      <--- Score

      25. What does Gaming as a service success mean to the stakeholders?

      <--- Score

      26. What is the problem or issue?

      <--- Score

      27. Looking at each person individually – does every one have the qualities which are needed to work in this group?

      <--- Score

      28. Are there any specific expectations or concerns about the Gaming as a service team, Gaming as a service itself?

      <---

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