Gaming As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

Чтение книги онлайн.

Читать онлайн книгу Gaming As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk страница 5

Gaming As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

Скачать книгу

Are losses recognized in a timely manner?

      <--- Score

      74. How do you recognize an Gaming as a service objection?

      <--- Score

      75. What needs to be done?

      <--- Score

      76. Is the quality assurance team identified?

      <--- Score

      77. Is the need for organizational change recognized?

      <--- Score

      78. What information do users need?

      <--- Score

      79. What do you need to start doing?

      <--- Score

      80. What are the clients issues and concerns?

      <--- Score

      81. Are you dealing with any of the same issues today as yesterday? What can you do about this?

      <--- Score

      82. What resources or support might you need?

      <--- Score

      83. Why the need?

      <--- Score

      84. Does the problem have ethical dimensions?

      <--- Score

      85. How can auditing be a preventative security measure?

      <--- Score

      86. Can management personnel recognize the monetary benefit of Gaming as a service?

      <--- Score

      87. To what extent would your organization benefit from being recognized as a award recipient?

      <--- Score

      88. What are the expected benefits of Gaming as a service to the stakeholder?

      <--- Score

      89. How are you going to measure success?

      <--- Score

      90. Consider your own Gaming as a service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?

      <--- Score

      91. What are your needs in relation to Gaming as a service skills, labor, equipment, and markets?

      <--- Score

      92. What prevents you from making the changes you know will make you a more effective Gaming as a service leader?

      <--- Score

      93. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

      <--- Score

      94. What is the problem and/or vulnerability?

      <--- Score

      95. Are employees recognized for desired behaviors?

      <--- Score

      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Gaming as a service Index at the beginning of the Self-Assessment.

      CRITERION #2: DEFINE:

      INTENT: Formulate the stakeholder problem. Define the problem, needs and objectives.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. What is the definition of success?

      <--- Score

      2. What is the worst case scenario?

      <--- Score

      3. Are there different segments of customers?

      <--- Score

      4. How does the Gaming as a service manager ensure against scope creep?

      <--- Score

      5. Is the team adequately staffed with the desired cross-functionality? If not, what additional resources are available to the team?

      <--- Score

      6. Scope of sensitive information?

      <--- Score

      7. Has the Gaming as a service work been fairly and/or equitably divided and delegated among team members who are qualified and capable to perform the work? Has everyone contributed?

      <--- Score

      8. When is/was the Gaming as a service start date?

      <--- Score

      9. What defines best in class?

      <--- Score

      10. Is there a clear Gaming as a service case definition?

      <--- Score

      11. Are customer(s) identified and segmented according to their different needs and requirements?

      <--- Score

      12. How would you define the culture at your organization, how susceptible is it to Gaming as a service changes?

      <--- Score

      13. What information should you gather?

      <--- Score

      14. What critical content must be communicated – who, what, when, where, and how?

      <--- Score

      15. How was the ‘as is’ process map developed, reviewed, verified and validated?

      <--- Score

      16. In what way can you redefine the criteria of choice clients have in your category in your favor?

Скачать книгу