The Gamer's Bucket List. Chris Watters
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From the Publishers: A Quick History of Video Games
Introduction
Chris Watters
Author
As you read through this book, odds are you will reach a moment when you wonder, “Why isn’t such-and-such game in here?!” Though I’ve made this list full to the bursting with some of the best games ever made, I had to impose some limitations, as much for the sake of the book as for my own sanity.
The most notable of these boundaries is the online realm. I’ve spent countless hours relishing the triumphs and tribulations of online multiplayer play, but such experiences are, by their very nature, fleeting. Though titans like World of Warcraft and Counter-Strike continue to draw crowds more than a decade on from their original releases, there are hundreds of other online worlds and arenas whose time has come and gone. If online multiplayer is the primary mode in which a game excels, I’ve left it out of the book in the interest of creating a list that will stand the test of time. Or at least, hold out a bit longer.
In addition to doing what future-proofing I can, I’ve endeavored to cast the net wide to encompass a broad range of gaming experiences. Some are exactly as you imagine them, while others might not be what you’d expect. I encourage you to give them all a try, because in each there is a spark capable of igniting a passion for the deeply creative, wonderfully diverse, and downright awesome world of video games.
Oh, and one more thing. Paring down the list was hard enough; ordering it was impossible. The games are arranged randomly, with the exception of Spelunky, which I put first because it is my favorite (Being the author has its perks, after all).
If you’d like to talk about game you found in here, ask me politely about a game you didn’t, or generally chat about all things video games, you can reach me on Twitter at @CTWatters. Now get busy reading, or get busy playing. Preferably both.
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