The Digital Edge. S. Craig Watkins

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The Digital Edge - S. Craig Watkins Connected Youth and Digital Futures

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the subtle characteristics of teen social media behaviors. An ethnographic study of young people’s digital media practices by Ito et al. identifies two primary genres of participation: friendship-driven and interest-driven.6 Friendship-driven practices refer to the dynamic ways teens use Internet technologies to interact with their peers through the use of smartphones and social media channels like Snapchat and Instagram. The ability to use technology to connect with peers and create what is, in effect, a social space with little adult intrusion or authority has been an enduring feature of teenagers’ adoption of computer and Internet-based technologies from instant messaging to social networking.7

      Interest-driven practices highlight the fact that some teens are drawn to the Internet to pursue specific domains of interest. The teens in our study developed a wide variety of interests including music, games, film, design, and fashion. In virtually all of these cases the Internet was a go-to tool, learning resource, and community to further develop their expertise and engagement in an interest-driven activity.

      There are certainly other modes of participation, including pop culture and civic. Later in this chapter I discuss some of the ways pop culture figures into the digital media repertoire of black and Latino teens. And while our study did not find students devoting substantial time and energy to civic genres of participation, this particular sphere of activity continues to evolve in ways that deserve additional inquiry and analysis.8 Students received practically all of their news and information about the civic and political sphere from the Internet. In a 2018 study, Vicky Rideout and S. Craig Watkins find that black and Latino youth are actually more likely than their white counterparts to use social media, for example, as a resource for civic expression and participation.9

      Whether it is to hang out with friends, pursue specific interests, or partake in new modes of civic and political activity, what teens do with the Internet is inextricably linked to the social, educational, and economic currents that are always at work in their lives. How do issues of equity influence teen engagement with the Internet and the connected world? Are some youth more likely, for example, to pursue interest-driven or civic-driven activities than others? If so, why? Moreover, how do these different forms of participation influence the future aspirations and trajectories of young people?

      Digital Literacy

      In an age of rapid technological change a main requisite is the cultivation of the skills and competencies to use networked technologies in relevant, dynamic, and capital-enhancing ways. It is no longer simply enough to provide young people access to computers and the Internet; they also need access to the resources—social and educational—and opportunities that develop the skills and dispositions that are associated with more dynamic forms of tech adoption and engagement. In this study we ask, what skills and dispositions do teens bring to their engagement with Internet-based technologies? More important, how and where do young people develop the skills that lead to more diverse and dynamic forms of participation in a knowledge-driven society and economy?

      The question of digital literacy and its relationship to the digital divide consists of many distinct, yet connected components that span a continuum of skills and dispositions. For example, there is the matter of what Kathleen Tyner refers to as “tool literacy.”10 This is a reference to the foundational skills that are required to participate in our technology-driven world and includes everything from learning how to use a tracking pad to operating a smartphone. The design of mobile interfaces or social software assumes certain skills and a general facility with smart technologies. A move along the skills continuum includes the ability to use general computer software such as word processing, spreadsheet, and email applications. As one climbs the technical skills ladder the ability to master more complex software involving media creation, analytics, and coding emerges. These are all features of digital media literacy.

      All of the students that we met at Freeway had developed many of the rudimentary skills that allowed them to use the Internet with little or no difficulties. For example, they could operate computers to conduct searches, create documents, download content, and send and receive emails. Literacy in general is not static and typically shifts in relation to technological and social transformations.11 In short, what it means to be literate in an ever-evolving and technology-driven society is constantly changing.

      Digital literacy is not simply about “technical competency” but also about developing important social and critical thinking competencies. For example, a teen may be able to conduct a search to find information related to a task that she is trying to complete. But she must also execute a series of other more nuanced cognitive tasks. For instance, she must be able to critically evaluate search results and make discerning choices regarding the quality, relevance, and usefulness of the information accessed. We might call this mastering the skills of information literacy.12 Further, she must be able to take information from her search and engage in comparison and contrast, dissection, critique, and critical thinking. This is where critical thinking and analytical skills are prominent.

      Transforming the information that she has evaluated into something tangible and in the form of an expressed artifact or representation—a graphic, game, report, or piece of code—is yet another dimension of digital literacy. These practices are related to design and production literacies. Schools devote most of their resources to teaching students technical skills with varying degrees of success. However, a more dynamic approach to digital literacy must also help students cultivate a questioning disposition that employs technology to practice innovation and problem solving.

      Virtually all of the students that we met at Freeway were aware of and used a mix of platforms to search for information—Google, Wikipedia, and YouTube. However, the skills and the disposition to use that information in responsive and innovative ways were not nearly as prevalent. Skills related to tool literacy and basic computing like searching and downloading represent lower-order thinking skills, or skills that are not cognitively demanding. Skills related to evaluation, critique, design, and creation represent higher-order thinking skills, or skills that are more likely to demonstrate cognitive rigor and nuance. Whereas lower-order skills are fundamental to participating in a digital and knowledge-driven economy, higher-order skills are essential to thriving. If the students in our study are any indication, schools do relatively well at developing lower-order skills but struggle to cultivate higher-order skills.

      Finally, schools must also develop curricula that empower students to practice greater data literacy. The revelations in 2016 that social media platforms like Facebook and Twitter had been used in the presidential election to deliberately spread false information or what has become known as “fake news” through online social networks provokes a discussion about what role schools can play in building a more informed citizenry. The Facebook scandal involving the political consulting firm Cambridge Analytica further exposed the dangers of the connected world. Developments like these highlight the urgent need for schools to assume a greater role in helping young people understand the economics and politics of the Internet. Regarding the former, young people must cultivate a better understanding of how virtually everything they do online from posting pictures, to liking a video, to searching for a product is data that can be used to profile them and monetize their digital identities and practices. Regarding the latter, young people must cultivate a better understanding of how their online activities can expose them to political communication that is deliberately misleading and undermines the core principles of democracy. Whereas the former—the economics of the Internet—raise concerns about the monetization of data the latter—the politics of the Internet—raise concerns about the weaponization of data. Consequently, schools should not only be teaching students how to search, design, or code. Schools should also be teaching students how to think critically about how the algorithms built by coders shape our digital media practices

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