Simulation and Wargaming. Группа авторов

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the ease of simplicity, we will use ground combat simulations as the basis for our discussion. Ground combat simulations are used by both the US Army and the US Marine Corps and are arguably the most complex of the combat simulations used throughout DoD, both in the sheer numbers of combat platforms and in the complexity of the operating environment.

      Aggregate Simulations

      Entity Simulations

      In an entity simulation where individual combatants (systems or personnel) are engaging, each entity is assigned to travel from a starting position, via a series of waypoints, to a destination that it will reach if it survives. If the entity detects an adversary’s entity, and current rules of engagement (ROE) permit, it will fire at that entity. An algorithm will then assess the probability that the entity hit the adversary’s entity (P(hit)), and if it did hit, the amount of damage the hit inflicted (P(kill/hit)) where “kills” are typically categorized as “catastrophic,” “mobility,” “firepower,” or “mobility and firepower.”

      Simulations and Prediction

      Standard Assumptions

      Data

      Simulating the Reality of Combat

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