Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Games As Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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evidence is there and what is measured?

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      18. How do you verify and develop ideas and innovations?

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      19. What are your customers expectations and measures?

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      20. How do you verify the authenticity of the data and information used?

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      21. What is the Games as service business impact?

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      22. Are the units of measure consistent?

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      23. How to cause the change?

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      24. How do you control the overall costs of your work processes?

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      25. What can be used to verify compliance?

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      26. How can you reduce costs?

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      27. Are the Games as service benefits worth its costs?

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      28. Are the measurements objective?

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      29. Did you tackle the cause or the symptom?

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      30. What potential environmental factors impact the Games as service effort?

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      31. How do you verify the Games as service requirements quality?

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      32. Is the cost worth the Games as service effort ?

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      33. Will Games as service have an impact on current business continuity, disaster recovery processes and/or infrastructure?

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      34. What are the Games as service key cost drivers?

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      35. Do you effectively measure and reward individual and team performance?

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      36. How can a Games as service test verify your ideas or assumptions?

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      37. How do you aggregate measures across priorities?

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      38. How frequently do you track Games as service measures?

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      39. What is an unallowable cost?

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      40. What are the costs?

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      41. Are there competing Games as service priorities?

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      42. What causes investor action?

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      43. How is progress measured?

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      44. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?

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      45. How do you verify and validate the Games as service data?

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      46. Do the benefits outweigh the costs?

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      47. What are the costs of delaying Games as service action?

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      48. Is the solution cost-effective?

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      49. How will your organization measure success?

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      50. What are you verifying?

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      51. Have design-to-cost goals been established?

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      52. What do people want to verify?

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      53. What are your primary costs, revenues, assets?

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      54. What methods are feasible and acceptable to estimate the impact of reforms?

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      55. What are the costs and benefits?

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      56. Which measures and indicators matter?

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      57. What are the costs of reform?

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      58. How are measurements made?

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      59. What are allowable costs?

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      60. How do you verify performance?

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      61. Has a cost center been established?

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      62. What tests verify requirements?

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      63. Do you have any cost Games as service limitation requirements?

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      64. Which Games as service impacts are significant?

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      65. How are you verifying it?

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