Museum Media. Группа авторов
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The global spread of neoliberal economics and ideology is particularly evident in the contemporary art world; as Mark Rectanus points out, art museums are entangled with private agencies, large-scale commercial events, and global art markets. Rectanus gives the example of corporate museums such as the BMW complex in Munich, and the Leeum Samsung Museum of Art in Seoul, South Korea, which combine educational, consumption, and entertainment facilities to reshape, not just the museum, but the urban environment (Chapter 23). In the late 1980s the majority of commercial art galleries in London were to be found in Cork Street, Piccadilly, and had relatively small exhibition spaces. During the 1990s wealthy collectors and art patrons started to develop their own large exhibition spaces that could compete with museums (such as the Saatchi Gallery in St. John’s Wood). Today, London is full of museum-standard, huge white cube spaces which are privately owned and which sell contemporary art rather than collect it, such as the Gagosian, the Lisson Gallery, and Hauser & Wirth’s large Savile Row galleries. These private museums reconfigure social space more widely: in summer 2014 Hauser & Wirth opened another large-scale institution on a rural farm in the southwest of England with five galleries covering 2483 square meters, which will turn the small town in which it is situated into a key destination for contemporary art tourism (Shalam 2014).6
Designing retail environments and designing museums involve different constraints and priorities: in the United Kingdom, Peter Higgins finds that National Lottery funding makes it difficult to adopt a holistic, integrated approach to the architecture and the interior, which is often “retro-fitted” into a spectacular but perhaps impractical building (Chapter 14). In the case of the contemporary art museum, the competition for iconic buildings has been understood as the “visual expression” of an increased privatization in which “a collection, a history, a position or a mission” are demoted in favor of “cool” and “photogenic” environments (Bishop 2013, 11–12). Concerns about illusionistic environments and manipulative atmosphere implicitly suggest that there might be such a thing as a neutral exhibition space. Yet, even the white cube art gallery is a designed space, intended to facilitate particular understandings of the autonomy of modern or contemporary art.
Exhibitions choreograph visitors; they produce a certain kind of social space. Herbert Bayer, quoted earlier, suggested that exhibitions were and are exciting to design because they could involve so many different media and materials in the production of new kinds of experience. Higgins, whose company, Land Design Studio, has designed many major museums and exhibitions, calls his chapter (14) “Total Media” as an appeal for a more collaborative, holistic approach to museum-making, but also in recognition of the complex, multisensory, multimedia aspects of exhibition design involving the use of light, sound, and the “tactile and olfactory” alongside audiovisual and graphic elements.
Discussing the practices of the Stapferhaus in Lenzburg, Switzerland, Beat Hächler writes that space can be understood not as a container but as an arrangement of relationships, as a means of engineering certain performative possibilities. Indeed, since the 1920s, artists and designers have conceived of the exhibition space as an environment that changes as visitors move around it. It was a means of creating new experiences, new ways of seeing and exploring space, that corresponded with artistic practices aimed at transforming perception. Some of these exhibition experiments can be viewed today. For example, at the Muzeum Sztuki in Lodz in Łódz in Poland, Wladysław Strzeminski’s Neoplastic Room has been restored. The gallery, which originally opened in June 1948, is both a container for various works of art by Strzeminski and his contemporaries, and an immersive abstract artwork itself. The paintings and sculptural constructions within it are not simply the subject of the exhibition but are part of the same field of practice: like many avant-garde artists, Strzeminski worked in design and architecture as well as painting (Szczerski 2012, 237).7
The Van Abbemuseum in Eindhoven in the Netherlands has made a point of collecting, or reconstructing, historically important exhibition spaces and multimedia installations such as Aleksandr Rodchenko’s Workers’ Reading Room of 1925; El Lissitzky’s Abstract Cabinet, originally commissioned in 1927 for the Landesmuseum in Hanover, Germany, by Alexander Dorner and destroyed in 1936; and Lászlo Moholy Nagy’s Room of Our Time (1930), which was never constructed in its entirety until its (re)construction in 2009 (see Elcott 2010). Haidee Wasson situates the avant-garde’s reinvention of exhibition space in relation to film and in the context of trying to “defy the static models that dominated in established museums” (Chapter 26). The artists themselves often expressed the aims of these innovative installations in more explicitly political terms, wanting to jolt the visitor from “passivity” into (implicitly revolutionary) “activity.”
This idea of using installation to reinvent visitor activity also informed British pop artist Richard Hamilton’s pioneering exhibitions from the 1950s. The Institute of Contemporary Arts (ICA) in London recently exhibited a reconstruction of an Exhibit (1957), the result of his collaboration with another artist, Victor Pasmore, and the critic Laurence Alloway. It consists of a room full of rectangular sheets of Perspex, suspended at different heights and angles and ranging in color and translucency from completely transparent to semitransparent coffee brown, dark red, yellow, and opaque black. Hamilton and his collaborators described an Exhibit as a game for the artists, who construct it improvisationally on site, according to predecided rules but without rehearsal: “Once the rules were settled, a high number of moves was possible ... an Exhibit as it stands, records one set of possible moves.” They suggest that, by entering the exhibit, visitors also participate in a game.8 Conceived in this way, the exhibition still has a structure, and its explicit content becomes something that is an implicit content of every exhibition: the moves and decisions of the visitors. This is the exhibition medium stripped down to its bare minimum. Nevertheless, visitors to the ICA in 2014 played a different game from visitors in 1957: armed with camera phones, many (including myself) photographed and videoed the installation.
Today, exhibition designers tend to think in terms of narrative as the key element that gives an exhibition coherence. For designer Frank den Oudsten, the spectator, the audience, “completes the narrative environment” (2012, 21). This emphasis on the exhibition narrative is connected to the influence of film and theater. Since the 1970s, exhibitions have increasingly used techniques from these fields. In his chapter here, Higgins refers to his own career trajectory, “shifting from architecture to work in TV, film and theater” before establishing himself as a designer of exhibitions (Chapter 14). However, he sees “limited crossover” both in the organization of the production and division of labor, and in the different and medium-specific qualities of exhibitions, film, and theater. Unlike in film and theater, the exhibition designer must plan for the “personalized sequence” visitor experience.
For Higgins, the concept of scenography is very much associated with film and theater; in German-speaking countries, however, the term Szenographie has a wider meaning, although it has been applied to museums only since the millennium, according