Museum Media. Группа авторов

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and theater sets – the highly atmospheric, immersive spaces described earlier. In Part III, Habsburg- Lothringen describes contemporary scenography in terms of the construction of “flexible, atmospherically dense, and interactive illusory spaces, in which the viewer is immersed temporarily” (Chapter 15).

      Such “illusory spaces” might seem to be a logical, even inevitable, progression from displays such as dioramas and period rooms. However, Habsburg-Lothringen also discusses the 1980s rejection of this kind of naturalism or illusionism among German-speaking curators and designers of historical exhibitions who turned instead to a kind of Brechtian realism in which “alienating effects and distortions” disrupt the illusion of the exhibition and expose it as a construction (Chapter 15). A new critical and poetic approach to exhibition making led in the direction of more aesthetic, sensual, and atmospheric environments. From a present-day perspective, and in relation to the earlier discussion of atmospherics, this is perhaps unexpected: it suggests that, far from always being a tool for the construction of illusions or for the manipulation of visitors/consumers, atmospheric media could be used to produce what Habsburg-Lothringen refers to as a “productive shock” in visitors. In the context of a historical exhibition, this shock serves to disrupt any assumption of an objectively knowable past, seamlessly connected to the present, and unfiltered by present values and understandings.

      Audience participation

      New media curator and writer Beryl Graham notes that participation is challenging to some art curators, critics, and institutions because it is associated with a loss of curatorial control and with inciting disorderly audience behavior – notoriously in installations like Cyprien Gaillard’s The Recovery of Discovery (2011) discussed by Rectanus in Chapter 23, or Robert Morris’s 1971 Bodyspacemotionthings discussed by Graham in Chapter 20. Huhtamo characterizes visitor engagement with interactives as often chaotic, impulsive, and depthless: “momentary acts of punching and tapping, pushing and pulling” (Chapter 12). Yet, Luigina Ciolfi, who designs interactives for heritage sites, shows how the design process is increasingly rooted in a “rich view of human interaction and experience” and how point-and-click technologies are being replaced with multisensory forms of engagement, and site-specific designs (Chapter 19). For John Bell and Jon Ippolito, as for Ciolfi, digital technologies can actually enhance the sensual, emotional experience of place (Chapter 21).

      Boylan was right to recognize that the Human Biology exhibits owed at least as much to liberal educational theory as they did to the inspiration of popular entertainment and commerce. In fact, while they are heavily associated with entertainment contexts, interactives actually developed in the context of the museum’s educational remit. Perks recounts how the Natural History Museum, in planning its innovative New Exhibition Scheme in the 1970s, drew on the influence of the Exploratorium in San Francisco, the work of the Open University, and the Isotype method of the 1920s and 1930s (Chapter 18). These shaped a new emphasis on visitor participation, well-defined learning objectives, and techniques to evaluate effectiveness. At the Exploratorium, interactives and hands-on exhibits were intended to communicate abstract scientific concepts in an enjoyable and accessible way, and to enable visitors to understand the workings of technologies that appeared to them in everyday life as mysterious “black boxes.” However, as interactives have become more widely used, their use has changed: in heritage contexts, for example, the priority is not an understanding of technology; rather, the technology is there to enhance a sense of place and to embody the kinds of interactions associated with the place (Ciolfi, Chapter 19). This is facilitated by technologies disguised as mock-historical artifacts, which record and respond to visitors’ locations, including motion sensors, GPS (satellite-based navigation), and geotagging (using geographical metadata attached to images, video, or objects).

      Instead of increasing accessibility, Karin Harrasser argues, hands-on learning in museums can stand in the way of deeper learning and reproduce existing educational inequalities (Chapter 17). In their research on hands-on displays in children’s museums, Harrasser and her colleagues focused on observing children using them. Their research confirmed Pierre Bourdieu’s observations in the 1970s that “open learning” through interaction privileges the already privileged, while other children struggle, being “unfamiliar with the whole environment” and lacking a sense of entitlement. The irony (or tragedy) here is that the development of interaction and visitor participation in museums was a genuine attempt to expand the audience across social classes and to increase accessibility.

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