Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation. Pubudu N. Pathirana

Чтение книги онлайн.

Читать онлайн книгу Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation - Pubudu N. Pathirana страница 9

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation - Pubudu N. Pathirana

Скачать книгу

light of the above, in 1998, the term “telerehabilitation” was “first raised” in a scientific article, attempting to overcome the shortage in conventional rehabilitation services [303]. Co‐existing with the opportunities for telerehabilitation, such as economy of scale, interactive and motivation, reduced healthcare costs, patients' privacy prevention and so on [57], a number of challenges can be seen from an engineering point of view as well. These challenges are also closely related to the aim of this book.

      First of all, developing affordable, high‐quality and robust hardware [300] is critical to capture human movements for further analysis. High‐quality and effective hardware may provide more accurate monitoring of the movements, thereby offering better feedback to patients to correct their movements and more valuable information to therapists to make further treatment decisions. In addition, similar to the fourth issue in traditional rehabilitation mentioned above, costly equipment used in telerehabilitation services may prevent patients with low economic status from accessing them. Thus, how to develop affordable devices is critical for the development of telerehabilitation services.

      Thirdly, developing an outcome measurement scheme to quantitatively and objectively represent the performance of patients accessing telerehabilitation services in also a challenge [382]. As previously described [10], one of the goals of RERC is to develop assessment tools to monitor the progress of patients accessing telerehabilitation services. These tools can not only be a feedback to stimulate the patients to perform more exercises but can also provide therapists with general information about their patients in terms of functional rehabilitation.

      Last but not the least, enabling patients to access physical telerehabilitation services regardless of their location and time is a challenge [382]. As one purpose of rehabilitation services is for patients to recover the ability to perform ADLs, enabling them to perform rehabilitation exercises in their most familiar and natural environment is very important. Due to the different preferences between patients, developing telerehabilitation services that can be run on mobile devices is extremely useful. By doing so, patients' kinematic performance in telerehabilitation exercises and daily living can be assessed pervasively.

      Because of the importance of telerehabilitation, as well as the automated kinematic performance assessment tool, a significant amount of effort has been made to improve the physical telerehabilitation, which will be discussed in Sections 1.5 and 1.6.

      In the past few decades, various types of sensors have been considered as patient monitoring and data acquisition tools. In this section, the use of three main types of sensors, namely Kinect, RGB camera and IMU, is reviewed.

      1.3.1 Opto‐electronic sensing

      The Vicon [7] motion capture studio is used in some clinical settings as well as in certain other human motion assessment applications in sports. A number of fixed cameras within a dedicated infrastructure are used to capture the position of markers on the moving body part to greater precision, with the resulting Vicon system being used as the benchmark for motion capture systems. Due to cost, the requirement for a fixed and dedicated infrastructure and the specialised technical knowledge, this has not been used as a standard clinical practice and remains predominantly used in research and development.

      Recently, a number of non‐invasive, portable and affordable optical 3D motion capture devices have emerged. These products include Leap Motion® controller, ASUS®Xtion PRO LIVE, Intel®Creative Senz3D, Microsoft Kinect®, and so on. Among them, Kinect is the most popular motion capture device for whole-body motion capture. The first version was released in 2010 with Xbox 360 and was used for gaming purposes and the second version was released with Xbox One in 2014.

Photos depict the appearance and components of Kinect version 1. Schematic illustration of the pinhole camera model of Kinect version 1.

      Furthermore, Kinect utilised the other two techniques to further process the information to generate depth maps. These two tools include depth from focus and depth from stereo [121]. The principle of the former is that the further away the object is, the more blurred it will be [125], while the latter utilised parallax to estimate the depth information.

      (1.1)d equals c StartFraction normal upper Delta phi Over 4 pi f EndFraction comma

      where f is the modulation frequency, c is the light speed and Δϕ is the determined phase shift.

Schematic illustration of an example of the projected pattern of bright spots on an object.

Скачать книгу