Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Games As Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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question is clearly defined’.

      There are two ways in which you can choose to interpret this statement;

      1.how aware are you that the answer to the question is clearly defined

      2.for more in-depth analysis you can choose to gather evidence and confirm the answer to the question. This obviously will take more time, most Self-Assessment users opt for the first way to interpret the question and dig deeper later on based on the outcome of the overall Self-Assessment.

      A score of ‘1’ would mean that the answer is not clear at all, where a ‘5’ would mean the answer is crystal clear and defined. Leave emtpy when the question is not applicable or you don’t want to answer it, you can skip it without affecting your score. Write your score in the space provided.

      After you have responded to all the appropriate statements in each section, compute your average score for that section, using the formula provided, and round to the nearest tenth. Then transfer to the corresponding spoke in the Games As Service Scorecard on the second next page of the Self-Assessment.

      Your completed Games As Service Scorecard will give you a clear presentation of which Games As Service areas need attention.

      Games As Service

      Scorecard Example

      Example of how the finalized Scorecard can look like:

      Games As Service

      Scorecard

      Your Scores:

      BEGINNING OF THE

      SELF-ASSESSMENT:

      Table of Contents

      About The Art of Service7

      Included Resources - how to access7

      Purpose of this Self-Assessment9

      How to use the Self-Assessment10

      Games As Service

      Scorecard Example12

      Games As Service

      Scorecard13

      BEGINNING OF THE

      SELF-ASSESSMENT:14

      CRITERION #1: RECOGNIZE15

      CRITERION #2: DEFINE:27

      CRITERION #3: MEASURE:42

      CRITERION #4: ANALYZE:56

      CRITERION #5: IMPROVE:72

      CRITERION #6: CONTROL:88

      CRITERION #7: SUSTAIN:100

      Games As Service and Managing Projects, Criteria for Project Managers:125

      1.0 Initiating Process Group: Games As Service126

      1.1 Project Charter: Games As Service128

      1.2 Stakeholder Register: Games As Service130

      1.3 Stakeholder Analysis Matrix: Games As Service131

      2.0 Planning Process Group: Games As Service133

      2.1 Project Management Plan: Games As Service135

      2.2 Scope Management Plan: Games As Service137

      2.3 Requirements Management Plan: Games As Service139

      2.4 Requirements Documentation: Games As Service141

      2.5 Requirements Traceability Matrix: Games As Service143

      2.6 Project Scope Statement: Games As Service145

      2.7 Assumption and Constraint Log: Games As Service147

      2.8 Work Breakdown Structure: Games As Service149

      2.9 WBS Dictionary: Games As Service151

      2.10 Schedule Management Plan: Games As Service153

      2.11 Activity List: Games As Service155

      2.12 Activity Attributes: Games As Service157

      2.13 Milestone List: Games As Service159

      2.14 Network Diagram: Games As Service161

      2.15 Activity Resource Requirements: Games As Service163

      2.16 Resource Breakdown Structure: Games As Service165

      2.17 Activity Duration Estimates: Games As Service167

      2.18 Duration Estimating Worksheet: Games As Service169

      2.19 Project Schedule: Games As Service171

      2.20 Cost Management Plan: Games As Service173

      2.21 Activity Cost Estimates: Games As Service175

      2.22 Cost Estimating Worksheet: Games As Service177

      2.23 Cost Baseline: Games As Service179

      2.24 Quality Management Plan: Games As Service181

      2.25 Quality Metrics: Games As Service183

      2.26 Process Improvement Plan: Games As Service185

      2.27 Responsibility Assignment Matrix: Games As Service187

      2.28 Roles and Responsibilities: Games As Service189

      2.29 Human Resource Management Plan: Games As Service191

      2.30 Communications Management Plan: Games As Service193

      2.31 Risk Management Plan: Games As Service195

      2.32 Risk Register: Games As Service197

      2.33 Probability and Impact Assessment: Games As Service199

      2.34 Probability and Impact Matrix: Games As Service201

      2.35 Risk Data Sheet: Games As Service203

      2.36 Procurement Management Plan: Games As Service205

      2.37 Source Selection Criteria: Games As Service207

      2.38 Stakeholder Management Plan: Games As Service209

      2.39 Change Management Plan: Games As Service211

      3.0 Executing Process Group: Games As Service213

      3.1 Team

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