Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Games As Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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Status Report: Games As Service215

      3.2 Change Request: Games As Service217

      3.3 Change Log: Games As Service219

      3.4 Decision Log: Games As Service221

      3.5 Quality Audit: Games As Service223

      3.6 Team Directory: Games As Service226

      3.7 Team Operating Agreement: Games As Service228

      3.8 Team Performance Assessment: Games As Service230

      3.9 Team Member Performance Assessment: Games As Service233

      3.10 Issue Log: Games As Service235

      4.0 Monitoring and Controlling Process Group: Games As Service237

      4.1 Project Performance Report: Games As Service239

      4.2 Variance Analysis: Games As Service241

      4.3 Earned Value Status: Games As Service243

      4.4 Risk Audit: Games As Service245

      4.5 Contractor Status Report: Games As Service247

      4.6 Formal Acceptance: Games As Service249

      5.0 Closing Process Group: Games As Service251

      5.1 Procurement Audit: Games As Service253

      5.2 Contract Close-Out: Games As Service256

      5.3 Project or Phase Close-Out: Games As Service258

      5.4 Lessons Learned: Games As Service260

      Index262

      CRITERION #1: RECOGNIZE

      INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

      <--- Score

      2. What does Games as service success mean to the stakeholders?

      <--- Score

      3. Are there any revenue recognition issues?

      <--- Score

      4. What training and capacity building actions are needed to implement proposed reforms?

      <--- Score

      5. Will Games as service deliverables need to be tested and, if so, by whom?

      <--- Score

      6. What are the minority interests and what amount of minority interests can be recognized?

      <--- Score

      7. What activities does the governance board need to consider?

      <--- Score

      8. Is the quality assurance team identified?

      <--- Score

      9. What prevents you from making the changes you know will make you a more effective Games as service leader?

      <--- Score

      10. Whom do you really need or want to serve?

      <--- Score

      11. What Games as service events should you attend?

      <--- Score

      12. How do you identify the kinds of information that you will need?

      <--- Score

      13. Who are your key stakeholders who need to sign off?

      <--- Score

      14. How are you going to measure success?

      <--- Score

      15. When a Games as service manager recognizes a problem, what options are available?

      <--- Score

      16. What are the timeframes required to resolve each of the issues/problems?

      <--- Score

      17. To what extent does each concerned units management team recognize Games as service as an effective investment?

      <--- Score

      18. Are there any specific expectations or concerns about the Games as service team, Games as service itself?

      <--- Score

      19. What vendors make products that address the Games as service needs?

      <--- Score

      20. For your Games as service project, identify and describe the business environment, is there more than one layer to the business environment?

      <--- Score

      21. Would you recognize a threat from the inside?

      <--- Score

      22. Does Games as service create potential expectations in other areas that need to be recognized and considered?

      <--- Score

      23. Are there regulatory / compliance issues?

      <--- Score

      24. What else needs to be measured?

      <--- Score

      25. How do you assess your Games as service workforce capability and capacity needs, including skills, competencies, and staffing levels?

      <--- Score

      26. What Games as service problem should be solved?

      <--- Score

      27. As a sponsor, customer or management, how important is it to meet goals, objectives?

      <--- Score

      28. How much are sponsors, customers, partners, stakeholders involved in Games as service? In other words, what are the risks, if Games as service does not deliver successfully?

      <---

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