Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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      29. Do you have/need 24-hour access to key personnel?

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      30. Will new equipment/products be required to facilitate Games as service delivery, for example is new software needed?

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      31. Where do you need to exercise leadership?

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      32. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

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      33. Do you recognize Games as service achievements?

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      34. What is the problem or issue?

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      35. Who needs to know about Games as service?

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      36. Is it needed?

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      37. What creative shifts do you need to take?

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      38. Why is this needed?

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      39. What needs to stay?

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      40. What is the recognized need?

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      41. What do you need to start doing?

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      42. Looking at each person individually – does every one have the qualities which are needed to work in this group?

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      43. Which needs are not included or involved?

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      44. Who needs what information?

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      45. What is the smallest subset of the problem you can usefully solve?

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      46. Can management personnel recognize the monetary benefit of Games as service?

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      47. What is the extent or complexity of the Games as service problem?

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      48. Are you dealing with any of the same issues today as yesterday? What can you do about this?

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      49. What extra resources will you need?

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      50. Who else hopes to benefit from it?

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      51. Does your organization need more Games as service education?

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      52. Are problem definition and motivation clearly presented?

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      53. Who should resolve the Games as service issues?

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      54. To what extent would your organization benefit from being recognized as a award recipient?

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      55. What Games as service capabilities do you need?

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      56. What needs to be done?

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      57. Which information does the Games as service business case need to include?

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      58. Who needs to know?

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      59. What Games as service coordination do you need?

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      60. Who defines the rules in relation to any given issue?

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      61. What are the stakeholder objectives to be achieved with Games as service?

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      62. Will it solve real problems?

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      63. Where is training needed?

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      64. How do you recognize an Games as service objection?

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      65. Do you need to avoid or amend any Games as service activities?

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      66. Have you identified your Games as service key performance indicators?

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      67. Are there Games as service problems defined?

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      68. Are employees recognized for desired behaviors?

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      69. What information do users need?

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      70. How are the Games as service’s objectives aligned to the group’s overall stakeholder strategy?

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      71. Consider your own Games as service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?

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      72. What are the expected benefits of Games as service to the stakeholder?

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      73. How are training requirements identified?

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      74. What is the problem and/or vulnerability?

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