Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Games As Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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Is special Games as service user knowledge required?

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      108. How do you gather Games as service requirements?

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      109. Do you have organizational privacy requirements?

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      110. What knowledge or experience is required?

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      111. What Games as service requirements should be gathered?

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      112. How do you hand over Games as service context?

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      113. What key stakeholder process output measure(s) does Games as service leverage and how?

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      114. What information do you gather?

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      115. What scope to assess?

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      116. What system do you use for gathering Games as service information?

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      117. What is out-of-scope initially?

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      118. What specifically is the problem? Where does it occur? When does it occur? What is its extent?

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      119. Is there a critical path to deliver Games as service results?

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      120. Are audit criteria, scope, frequency and methods defined?

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      121. Is scope creep really all bad news?

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      122. Does the scope remain the same?

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      123. If substitutes have been appointed, have they been briefed on the Games as service goals and received regular communications as to the progress to date?

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      124. Is the scope of Games as service defined?

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      125. Have specific policy objectives been defined?

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      126. How will the Games as service team and the group measure complete success of Games as service?

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      127. How would you define Games as service leadership?

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      128. What is out of scope?

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      129. What are the core elements of the Games as service business case?

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      130. Has your scope been defined?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Games as service Index at the beginning of the Self-Assessment.

      CRITERION #3: MEASURE:

      INTENT: Gather the correct data. Measure the current performance and evolution of the situation.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Have you included everything in your Games as service cost models?

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      2. Who should receive measurement reports?

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      3. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?

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      4. How do you verify Games as service completeness and accuracy?

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      5. How frequently do you verify your Games as service strategy?

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      6. How can you measure the performance?

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      7. Are you able to realize any cost savings?

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      8. What would it cost to replace your technology?

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      9. Among the Games as service product and service cost to be estimated, which is considered hardest to estimate?

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      10. What relevant entities could be measured?

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      11. What are the Games as service investment costs?

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      12. How will success or failure be measured?

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      13. Does the Games as service task fit the client’s priorities?

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      14. What could cause you to change course?

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      15. Are Games as service vulnerabilities categorized and prioritized?

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      16. What causes mismanagement?

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      17.

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