Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 8: Программирование на Visual C# искусственного интеллекта. Издание 2. Продолжение 1. Валерий Алексеевич Жарков
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BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem.Enabled = false;
HitMeToolStripMenuItem.Enabled = false;
StayToolStripMenuItem.Text = "Distribution of cards";
StayToolStripMenuItem.Enabled = false;
MenuToolStripMenuItem.Text = "Menu";
MenuToolStripMenuItem.Enabled = true;
break;
case GameMode.DealerWon:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem.Enabled = false;
HitMeToolStripMenuItem.Enabled = false;
StayToolStripMenuItem.Text = "Distribution of cards";
StayToolStripMenuItem.Enabled = true;
MenuToolStripMenuItem.Text = "Menu";
MenuToolStripMenuItem.Enabled = true;
//Discontent of support group with our exceeding of
//cards:
Assembly a4 = Assembly.GetExecutingAssembly();
Stream s4 =
a4.GetManifestResourceStream(
"PocketJack.pj_busted.wav");
SoundPlayer player4 = new SoundPlayer(s4);
player4.Play();
break;
case GameMode.DealerBust:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem.Enabled = false;
HitMeToolStripMenuItem.Enabled = false;
StayToolStripMenuItem.Text = "Distribution of cards";
StayToolStripMenuItem.Enabled = true;
MenuToolStripMenuItem.Text = "Menu";
MenuToolStripMenuItem.Enabled = true;
//An applause in our address for a prize in cards:
Assembly a5 = Assembly.GetExecutingAssembly();
Stream s5 =
a5.GetManifestResourceStream(
"PocketJack.pj_claps.wav");
SoundPlayer player5 = new SoundPlayer(s5);
player5.Play();
break;
case GameMode.Push:
BetMinusToolStripMenuItem1.Enabled = false;
BetPlusToolStripMenuItem.Enabled = false;
HitMeToolStripMenuItem.Enabled = false;
StayToolStripMenuItem.Text = "Distribution of cards";
StayToolStripMenuItem.Enabled = true;
MenuToolStripMenuItem.Text = "Menu";
MenuToolStripMenuItem.Enabled = true;
break;
}
modeValue = value;
this.Invalidate();
}
}
//We load the game objects:
public void init()
{
System.Reflection.Assembly asm =
System.Reflection.Assembly.GetExecutingAssembly();
loadingImage = new Bitmap(asm.GetManifestResourceStream(
"PocketJack.images.loading.gif"));
bankImage = new Bitmap(asm.GetManifestResourceStream(
"PocketJack.images.bank.jpg"));
mode = GameMode.LoadingDisplay;
this.Visible = true;
this.Refresh();
pot = new Pot();
//We create also initsializuy the help Form2 form:
helpForm = new Form2();
}
void startGame()
{
shoe = new CardShoe();
//We comment in the original,
//since this line – only for testing of a game:
//shoe =
//new CardShoe(new byte[] { 2, 14, 11, 25, 10, 7, 6, 5 });
pot.ResetPot();
mode = GameMode.PlacingBets;
}
void startHand()
{
mode = GameMode.PlacingBets;
}
void showPot()
{
this.Text =
"Bank: " + pot.PotValue.ToString() + " Bet: " +
pot.BetValue.ToString();
}
void startPlay()
{
//We commented out in the original:
//pot.DoPlaceBet();
//We write in the original:
if (mode == GameMode.PlayerBust && mode == GameMode.DealerWon)
pot.DoPlaceBet();
showPot();
// clear the hands
playerHand.Clear();
dealerHand.Clear();
// deal the face down hole card