Gamification Marketing For Dummies. Zarrar Chishti

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gives you big data. Big data offers insights from all kinds of structured and unstructured data sources to help improve how companies operate and interact with consumers. Gamification, which allows you to connect with your audience in a more interactive and intimate way, gathers valuable data that can be turned into new insights to create detailed market segments for future campaigns.Gamification creates a lot of data that your company can analyze, especially when users are asked to sign in via social networks where a lot of your audience’s public data can be captured. More interestingly, this data can be integrated to provide context with all the other gamification data you’re storing.I look into big data techniques in greater detail in Chapter 11.

       It enables you to influence customer behavior. Gamification has a major advantage over traditional marketing campaigns when it comes to influencing customer behavior. A gamification marketing campaign engages universal experiences, such as stimulation and motivation.Influencing audiences to make the decisions you want them to make is the holy grail of marketing. In Chapter 15, I explain how Nissan’s use of gamification influenced drivers to use better driving habits, which is exactly the message Nissan wanted to align itself with.

       It drives engagement. If your marketing campaign is engaging, it’ll be worth sharing. Gamification can help drive engagement by getting your audience to share your campaign with their family and friends.Gamification plays on the psychology that drives human engagement — the human desire to compete and improve, as well as wanting to get instantly rewarded. The technology is merely the means to put that psychology to work in the business sphere.

       It appeals to a younger audience. By promising a fun and engaging experience, your campaign will grab a younger audience’s attention instantly. Younger audiences have been quick to adopt the newer digital and social technology revolutions. This makes gamification an even more important method of marketing if your campaign wants to appeal to young people. Gamification forces your marketing to practice creativity, which is bound to draw younger audiences.

       It increases reach. No matter what kind of campaign you run, one of the main objectives will always be to gain new customers. It doesn’t matter what market segments you’re targeting or which sector your company works in, increasing your consumer reach will always be a fundamental part of your marketing.The brilliance of gamification marketing campaigns, in which everyday situations are turned into games, is that they’re layered and multifunctional, naturally improving both audience engagement and brand reach.

       It builds better brand awareness. By using gamification, you can attract new customers when they notice your branding as part of an innovative and fun campaign. Your audience, old and new, will experience your marketing campaign in a fun and interactive way — an experience that will leave your audience more aware of your company and branding.By exploiting rewards, points, ranks, leaderboards, and competition, all of which I cover in depth in Chapter 4, you can encourage your audience to follow, share, and like your brand on social media. This way, you can increase your reach and, ultimately, your brand awareness.

      Taking your current user experience to the next level

      A gamification marketing campaign will trigger emotions that are linked to positive user experience. These emotions can play a very important role in the way you engage with your audience overall.

      Here are some ways using gamification elements can affect your audience:

       Giving the user control: Leading your audience toward your desired marketing goals becomes part of the user journey. Nobody likes to be forced to a destination. Most people like to feel in control. This is the core of what gamification is all about. Your campaign will become more like a “choose your own adventure” campaign, which is what’ll make people engage with it (see Chapter 2).

       Going on a journey: Gamification elements can help your audience navigate where they’re going in your campaign. People like to know where your campaign is heading and where they are in the process. Consider a simple gamification element like badges: You can see how badges can act as progress maps for your audience. They know where they are in the process and what the next steps are. In a way, these elements help break up the journey your audience is taking, which makes it more manageable and engaging — and more likely that they’ll keep going.

       Giving a real sense of achievement: Achievement is one of the most powerful driving factors for your audience to remain in your campaign. Whatever they do in your campaign, they’ll want to feel like they’ve achieved something. If you can make them feel a sense of achievement, they’ll keep coming back to your campaign. By using gamification elements such as points or rewards, you can create this sense of achievement at regular intervals.

       Setting competitive goals: Your audience will be competitive by nature. Most of them will want to push themselves further and harder. By applying elements such as leaderboards, you can convince your audience to come back and try again. Competition is the driving factor behind the popularity of the Nike+ app (see Chapter 15).

       Exploring: When you give your audience the freedom to explore, it creates intrigue and excitement, which are two very powerful and positive emotions. Of course, the gamification element should be carefully structured so your audience is neither overwhelmed nor bored. With a combination of levels, strategy, and storyline elements (see Chapter 2), you can transform any campaign into one that allows your audience to feel like they have room to explore inside your campaign.

       Giving rewards: People love rewards. Earlier, I explain the importance of creating a sense of achievement. But this sense of achievement should be supplemented with a tangible reward. Consider the Starbucks Rewards program, in which Starbucks offer rewards after a certain number of purchases (see Chapter 15). Create your rewards in a way that your audience will go out of their way to get their hands on them.

       Offering exclusivity: Your audience will do just about anything for exclusive gamification elements, such as status levels. Exclusivity creates intrigue and curiosity. Your audience will work hard to achieve that status. This is akin to unlocking the secret level on a video game.

       Creating collaboration: Another key driver is community and collaboration. Community elements allow audiences to collaborate in order to achieve bigger and better things than they could on their own. If you can make your audience feel like part of a team within the campaign, you’ll create loyalty and a positive user experience.

      Using gamification elements in your campaign can be a great way to increase the amount of engagement with your brand. And brand engagement will go a long way toward influencing an audience’s purchasing decisions.

       Figure out what type of gamification elements might appeal to your target audience (see Chapter 3). If you don’t look at this aspect first, you may not engage them to get the return you’re seeking. Not every gamification model and element will be suitable to your target audience.

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