Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk
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There are two ways in which you can choose to interpret this statement;
1.how aware are you that the answer to the question is clearly defined
2.for more in-depth analysis you can choose to gather evidence and confirm the answer to the question. This obviously will take more time, most Self-Assessment users opt for the first way to interpret the question and dig deeper later on based on the outcome of the overall Self-Assessment.
A score of ‘1’ would mean that the answer is not clear at all, where a ‘5’ would mean the answer is crystal clear and defined. Leave emtpy when the question is not applicable or you don’t want to answer it, you can skip it without affecting your score. Write your score in the space provided.
After you have responded to all the appropriate statements in each section, compute your average score for that section, using the formula provided, and round to the nearest tenth. Then transfer to the corresponding spoke in the Game As A Service Scorecard on the second next page of the Self-Assessment.
Your completed Game As A Service Scorecard will give you a clear presentation of which Game As A Service areas need attention.
Game As A Service
Scorecard Example
Example of how the finalized Scorecard can look like:
Game As A Service
Scorecard
Your Scores:
BEGINNING OF THE
SELF-ASSESSMENT:
Table of Contents
About The Art of Service7
Included Resources - how to access7
Purpose of this Self-Assessment9
How to use the Self-Assessment10
Game As A Service
Scorecard Example12
Game As A Service
Scorecard13
BEGINNING OF THE
SELF-ASSESSMENT:14
CRITERION #1: RECOGNIZE15
CRITERION #2: DEFINE:27
CRITERION #3: MEASURE:43
CRITERION #4: ANALYZE:58
CRITERION #5: IMPROVE:74
CRITERION #6: CONTROL:89
CRITERION #7: SUSTAIN:102
Game As A Service and Managing Projects, Criteria for Project Managers:127
1.0 Initiating Process Group: Game As A Service128
1.1 Project Charter: Game As A Service130
1.2 Stakeholder Register: Game As A Service132
1.3 Stakeholder Analysis Matrix: Game As A Service133
2.0 Planning Process Group: Game As A Service135
2.1 Project Management Plan: Game As A Service137
2.2 Scope Management Plan: Game As A Service139
2.3 Requirements Management Plan: Game As A Service141
2.4 Requirements Documentation: Game As A Service143
2.5 Requirements Traceability Matrix: Game As A Service145
2.6 Project Scope Statement: Game As A Service147
2.7 Assumption and Constraint Log: Game As A Service149
2.8 Work Breakdown Structure: Game As A Service151
2.9 WBS Dictionary: Game As A Service153
2.10 Schedule Management Plan: Game As A Service156
2.11 Activity List: Game As A Service158
2.12 Activity Attributes: Game As A Service160
2.13 Milestone List: Game As A Service162
2.14 Network Diagram: Game As A Service164
2.15 Activity Resource Requirements: Game As A Service166
2.16 Resource Breakdown Structure: Game As A Service168
2.17 Activity Duration Estimates: Game As A Service170
2.18 Duration Estimating Worksheet: Game As A Service172
2.19 Project Schedule: Game As A Service174
2.20 Cost Management Plan: Game As A Service176
2.21 Activity Cost Estimates: Game As A Service178
2.22 Cost Estimating Worksheet: Game As A Service180
2.23 Cost Baseline: Game As A Service182
2.24 Quality Management Plan: Game As A Service184
2.25 Quality Metrics: Game As A Service186
2.26 Process Improvement Plan: Game As A Service188
2.27 Responsibility Assignment Matrix: Game As A Service190
2.28 Roles and Responsibilities: Game As A Service192
2.29 Human Resource Management Plan: Game As A Service194
2.30 Communications Management Plan: Game As A Service196
2.31 Risk Management Plan: Game As A Service198
2.32 Risk Register: Game As A Service200
2.33 Probability and Impact Assessment: Game As A Service202
2.34 Probability and Impact Matrix: Game As A Service204
2.35 Risk Data Sheet: Game As A Service206
2.36 Procurement Management Plan: Game As A Service208
2.37 Source Selection Criteria: Game As A Service210
2.38 Stakeholder Management Plan: Game As A Service212
2.39 Change Management Plan: Game As A Service214
3.0 Executing Process Group: Game As A Service216
3.1