Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

Чтение книги онлайн.

Читать онлайн книгу Game As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk страница 5

Game As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

Скачать книгу

      74. What are the timeframes required to resolve each of the issues/problems?

      <--- Score

      75. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

      <--- Score

      76. What are the stakeholder objectives to be achieved with Game as a service?

      <--- Score

      77. Have you identified your Game as a service key performance indicators?

      <--- Score

      78. How do you take a forward-looking perspective in identifying Game as a service research related to market response and models?

      <--- Score

      79. Are there Game as a service problems defined?

      <--- Score

      80. What needs to be done?

      <--- Score

      81. Are there any specific expectations or concerns about the Game as a service team, Game as a service itself?

      <--- Score

      82. What would happen if Game as a service weren’t done?

      <--- Score

      83. What prevents you from making the changes you know will make you a more effective Game as a service leader?

      <--- Score

      84. What are the clients issues and concerns?

      <--- Score

      85. What do you need to start doing?

      <--- Score

      86. Can management personnel recognize the monetary benefit of Game as a service?

      <--- Score

      87. Who needs budgets?

      <--- Score

      88. Where do you need to exercise leadership?

      <--- Score

      89. Does the problem have ethical dimensions?

      <--- Score

      90. How are the Game as a service’s objectives aligned to the group’s overall stakeholder strategy?

      <--- Score

      91. What are the Game as a service resources needed?

      <--- Score

      92. Whom do you really need or want to serve?

      <--- Score

      93. Who needs to know?

      <--- Score

      94. What else needs to be measured?

      <--- Score

      95. What is the extent or complexity of the Game as a service problem?

      <--- Score

      96. Do you have/need 24-hour access to key personnel?

      <--- Score

      97. Does Game as a service create potential expectations in other areas that need to be recognized and considered?

      <--- Score

      98. Do you know what you need to know about Game as a service?

      <--- Score

      99. What resources or support might you need?

      <--- Score

      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.

      CRITERION #2: DEFINE:

      INTENT: Formulate the stakeholder problem. Define the problem, needs and objectives.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Why are you doing Game as a service and what is the scope?

      <--- Score

      2. How is the team tracking and documenting its work?

      <--- Score

      3. What is in the scope and what is not in scope?

      <--- Score

      4. How do you hand over Game as a service context?

      <--- Score

      5. Is the Game as a service scope complete and appropriately sized?

      <--- Score

      6. Has the Game as a service work been fairly and/or equitably divided and delegated among team members who are qualified and capable to perform the work? Has everyone contributed?

      <--- Score

      7. Where can you gather more information?

      <--- Score

      8. What are the dynamics of the communication plan?

      <--- Score

      9. Is Game as a service linked to key stakeholder goals and objectives?

      <--- Score

      10. Are there different segments of customers?

      <--- Score

      11. Are resources adequate for the scope?

      <--- Score

      12. Is there a critical path to deliver Game as a service results?

      <--- Score

      13. What constraints exist that might impact the team?

      <--- Score

      14.

Скачать книгу